How can I make a portal 2 single map to a vmf files?
Quote from ?lackhole on January 27, 2013, 2:16 amI was trying to export "bridge the gap" map.
So I used bsp source to make it to vmf files.
I changed and run the vmf files in the authoring tool.
What I did was just change bsp files to vmf files by using bsp source,
it doens't work properly.
Some textures are changed, triggers also removed or changed. Lighting and screen which is the elevator room are also removed or changed.
what can I do?
I read on Steam post, using P2C(I don't think it's not the right way) but unable to found the p2c files in the folder.Any way, what I want to know is,
1. How to change bsp files to vmf files ACCURATELY.
2. If it is hard just send me "bridge the gap" vmf files for me, cosgenio@naver.comI need your guys help
(My grammar may not correct)
I was trying to export "bridge the gap" map.
So I used bsp source to make it to vmf files.
I changed and run the vmf files in the authoring tool.
What I did was just change bsp files to vmf files by using bsp source,
it doens't work properly.
Some textures are changed, triggers also removed or changed. Lighting and screen which is the elevator room are also removed or changed.
what can I do?
I read on Steam post, using P2C(I don't think it's not the right way) but unable to found the p2c files in the folder.
Any way, what I want to know is,
1. How to change bsp files to vmf files ACCURATELY.
2. If it is hard just send me "bridge the gap" vmf files for me, cosgenio@naver.com
I need your guys help
(My grammar may not correct)
Quote from Lpfreaky90 on January 27, 2013, 8:03 am
That's the settings I use and I never had any problems with it yet. Also make sure your version of bspsource is at least as updated as mine. You could also check fix rotations if you want.The lightning and screen errors are well known, this is due to something that was added in the PTI. Only if the map has a name from the campaigns the videos show up properly. Else it won't have a screen, unless you upload it to the workshop, where it'll have a random video again.
p2c files are created by the PTI editor, and they are the map files for your PTI maps. This has nothing to do with the bsp's from valve's maps.
That's the settings I use and I never had any problems with it yet. Also make sure your version of bspsource is at least as updated as mine. You could also check fix rotations if you want.
The lightning and screen errors are well known, this is due to something that was added in the PTI. Only if the map has a name from the campaigns the videos show up properly. Else it won't have a screen, unless you upload it to the workshop, where it'll have a random video again.
p2c files are created by the PTI editor, and they are the map files for your PTI maps. This has nothing to do with the bsp's from valve's maps.

Quote from RectorRocks on January 27, 2013, 8:26 amThis is my BSPSource everytime I decompile a map. It works fine.
BSPSource1.pngBSPSource2.pngBSPSource3.pngBSPSource4.pngBSPSource5.pngIf you still have problems, I'll decompile it for you.
This is my BSPSource everytime I decompile a map. It works fine.
If you still have problems, I'll decompile it for you.
Quote from FelixGriffin on January 27, 2013, 9:48 amSame here. It's worked for me on everything except finale4, never try to decompile that one.
Same here. It's worked for me on everything except finale4, never try to decompile that one.

Quote from ChickenMobile on January 27, 2013, 10:42 amDid you even get permission to decompile the map from the author? Perhaps they would be willing to just give it to you.
Did you even get permission to decompile the map from the author? Perhaps they would be willing to just give it to you.
Quote from FelixGriffin on January 27, 2013, 11:52 amWould VALVe be willing to give away the source to some of their maps? I've never asked, but it would be awesome to have more of their instances. Especially from A1 maps.
Would VALVe be willing to give away the source to some of their maps? I've never asked, but it would be awesome to have more of their instances. Especially from A1 maps.

Quote from ChickenMobile on January 28, 2013, 3:56 amMy bad, I thought he was decompiling someone's map. It was like 3am and I was tired.
My bad, I thought he was decompiling someone's map. It was like 3am and I was tired.
Quote from ?lackhole on January 28, 2013, 7:57 amWell, I've updated my version as yours, but it isn't work properly.
Some textures are changed properly, but the door isn't opening and wheatley isn't appearing.
That's not actually important in my mapping, but before I stand on the light bridge,
the panel to the rat man's chamber is strange. It hazzel(?) like skybox. The color spreads just that panel.
What's really importnat in my mapping is that rat man's chamber. If it doesn't happen in your compiled map, please send the vmf files for me.
Well, I've updated my version as yours, but it isn't work properly.
Some textures are changed properly, but the door isn't opening and wheatley isn't appearing.
That's not actually important in my mapping, but before I stand on the light bridge,
the panel to the rat man's chamber is strange. It hazzel(?) like skybox. The color spreads just that panel.
What's really importnat in my mapping is that rat man's chamber. If it doesn't happen in your compiled map, please send the vmf files for me.
Quote from ?lackhole on January 28, 2013, 8:02 amWell, I've corrected the problem that the panel isn't breaking.
And the hazzel(?)like skybox problem is fixed by my old version's compiled map.
But I have a question why the map isn't changed properly.
Anyway, thanks for your help. I'm making comtrol escape 6.
Please play my control escape map series!
Well, I've corrected the problem that the panel isn't breaking.
And the hazzel(?)like skybox problem is fixed by my old version's compiled map.
But I have a question why the map isn't changed properly.
Anyway, thanks for your help. I'm making comtrol escape 6.
Please play my control escape map series!