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HMW made a mod to peti ?

i heard that's HMW made a mod to pti , is that's truee ? if yes can someone link it ?

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Yes, his logic gates mod. But I thought it was broken now?

Falsi sumus crusto!

It currently looks like some thing are broken. I will put up a proper download when I got those problems fixed. IN MY OWN TIME.

Edit: Found the most recent one here. Be warned though: it may no longer work 100%!
And please read the installation instructions carefully!!

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I installed the one from the PTI Hacking thread yesterday and it works perfectly. These logic gates are much better than the ones in the BEEMOD, you should use them. :)

Falsi sumus crusto!
FelixGriffin wrote:
These logic gates are much better than the ones in the BEEMOD, you should use them. :)

=(
I do like the visual aspect of them honestly :)
I personally was going for the invisible logic, which the player need not concern themselves with.... unless you mean these gates actually work better, because then I'd have to look more into that



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Sorry, I just like the aesthetics of HMW's, as well as the idea of a big "logical maze" for the players. But of course they're extremely inefficient--since they're so easy to use and have so many features like Start Enabled, the AND gate has many entities in it. But yours is (iirc) a single math_counter and a proxy, and works just as well.

Falsi sumus crusto!

oh I totally get it, the physical presence in the actual maps is very nice :D



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
FelixGriffin wrote:
Sorry, I just like the aesthetics of HMW's, as well as the idea of a big "logical maze" for the players. But of course they're extremely inefficient--since they're so easy to use and have so many features like Start Enabled, the AND gate has many entities in it. But yours is (iirc) a single math_counter and a proxy, and works just as well.

Huh. I seem to remember something was broken with those. Well, glad to hear that this is not the case!
(Probably something screwed up on my end when I last tried to run it.)

BTW, Felix, you're right, they're pretty inefficient if you're used to building stuff directly in Hammer. But they fit right in with the stock puzzle maker instances :D

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic