High velocity physics objects passing through solids
Quote from Falconerd on April 7, 2012, 7:18 pmI have searched for this and tried for the last few hours to find a solution to this problem. The problem is as follows:
Using a catapult, a sphere or cube is launched through a portal where in the paired portal is behind a grate. The object will pass through the grate. The same thing happens with func_clip_vphysics & trigger_push. Using a catapult on the back of the grate worked about 50% of the time. Making the grate and/or func_clip_vphysics.
Am I just missing something obvious here?
I should also note that a hard light bridge needs to pass through.
I have searched for this and tried for the last few hours to find a solution to this problem. The problem is as follows:
Using a catapult, a sphere or cube is launched through a portal where in the paired portal is behind a grate. The object will pass through the grate. The same thing happens with func_clip_vphysics & trigger_push. Using a catapult on the back of the grate worked about 50% of the time. Making the grate and/or func_clip_vphysics.
Am I just missing something obvious here?
I should also note that a hard light bridge needs to pass through.
Quote from Lpfreaky90 on April 7, 2012, 7:22 pmwhat's the thickness of your grating?
what's the thickness of your grating?
Quote from Falconerd on April 7, 2012, 7:25 pmI forgot to mention that. I tried 1 with no success then moved it up unit by unit. At 8 it blocks around 30%.
I forgot to mention that. I tried 1 with no success then moved it up unit by unit. At 8 it blocks around 30%.
Quote from Lpfreaky90 on April 7, 2012, 7:29 pmIt's a known issue that the thinner the texture/grate the buggier it becomes for objects.
The solution for this can be using a 16 or 32 pixel clip texture or a Func_clip_vphysics to block your objects.For the hard light bridge: Just make a hole in the grating so it can pass through. I don't see another elegant solution for it.
It's a known issue that the thinner the texture/grate the buggier it becomes for objects.
The solution for this can be using a 16 or 32 pixel clip texture or a Func_clip_vphysics to block your objects.
For the hard light bridge: Just make a hole in the grating so it can pass through. I don't see another elegant solution for it.
Quote from Lpfreaky90 on April 7, 2012, 7:36 pmFast as lighting... oh darn, I've got the wrong pony as avatar
Anyways; you're welcome, good luck on fixing your problem
And remember
Fast as lighting... oh darn, I've got the wrong pony as avatar ![]()
Anyways; you're welcome, good luck on fixing your problem ![]()
And remember ![]()
Quote from Falconerd on April 7, 2012, 8:04 pmI will take your advice and give you this (which is just a link to an image, I will make up for it later).
http://cloud.steampowered.com/ugc/56093 ... 39FDE00A2/It should be observed that making the grate, func_clip_vphysics and clip wider than 16 didn't increase their effectiveness when velocity was increased to 1250. However, moving them farther away from the wall does stop the ball. Not exactly aesthetic. If I expand the grate border it will look like a cage and that can be acceptable for what I need. Also, moving the panel back into the wall can work.
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I will take your advice and give you this (which is just a link to an image, I will make up for it later).
http://cloud.steampowered.com/ugc/56093 ... 39FDE00A2/
It should be observed that making the grate, func_clip_vphysics and clip wider than 16 didn't increase their effectiveness when velocity was increased to 1250. However, moving them farther away from the wall does stop the ball. Not exactly aesthetic. If I expand the grate border it will look like a cage and that can be acceptable for what I need. Also, moving the panel back into the wall can work.

Quote from Lpfreaky90 on April 7, 2012, 8:12 pmhow about grating-clip-grating is that somehow a possibility that looks aesthetically good?
how about grating-clip-grating is that somehow a possibility that looks aesthetically good?
Quote from Falconerd on April 7, 2012, 8:35 pmThis is what I ended up with:
http://cloud.steampowered.com/ugc/56093 ... F4B6FCFFD/
It turns out thickness doesn't matter in this instance as much as distance from the wall. This is exactly what you can see there, no clip or anything else, just the func_detail of the 1 unit thick grate around it. Distance from the wall is 40 in this case. I will try 36 and see how that goes.
This is what I ended up with:
http://cloud.steampowered.com/ugc/56093 ... F4B6FCFFD/
It turns out thickness doesn't matter in this instance as much as distance from the wall. This is exactly what you can see there, no clip or anything else, just the func_detail of the 1 unit thick grate around it. Distance from the wall is 40 in this case. I will try 36 and see how that goes.
Quote from Lpfreaky90 on April 7, 2012, 8:38 pmTo be honest I don't really like the looks of that
Could you move the surface back into the wall say 32 or 64 units and have the grate at the same height as the wall?
To be honest I don't really like the looks of that
Could you move the surface back into the wall say 32 or 64 units and have the grate at the same height as the wall?

