Help with Vents and Other Stuff
Quote from KuroNekoMatt on March 27, 2012, 2:06 pmI'm making my very first map and have been running into quite a few issues. First and most importantly, I am trying to recreate the vent in the Turrets vs. Lasers level where you aim the laser at the turret, causing it to explode and blowing away the vent cover. However, my vent refuses to cooperate and doesn't move with the explosion. I figure I am using the wrong type of prop (static,dynamic,physics), but I tried them all and nothing works. Maybe it's a func_instance? Anyone know how to do this?
Also, some minor issues include my laser in my second room is being reflected on the water in another room even though there are several walls seperating them. Same with the hard light bridge. Also there are some offices in func_instance under labs that I wanted to use, but there is no way to use them (eg. get into them, carve holes in them). Is there no way to make them useful or do I just have to build my own from scratch?
Please and Thank You
I'm making my very first map and have been running into quite a few issues. First and most importantly, I am trying to recreate the vent in the Turrets vs. Lasers level where you aim the laser at the turret, causing it to explode and blowing away the vent cover. However, my vent refuses to cooperate and doesn't move with the explosion. I figure I am using the wrong type of prop (static,dynamic,physics), but I tried them all and nothing works. Maybe it's a func_instance? Anyone know how to do this?
Also, some minor issues include my laser in my second room is being reflected on the water in another room even though there are several walls seperating them. Same with the hard light bridge. Also there are some offices in func_instance under labs that I wanted to use, but there is no way to use them (eg. get into them, carve holes in them). Is there no way to make them useful or do I just have to build my own from scratch?
Please and Thank You 
Quote from Brainstone on March 27, 2012, 2:23 pm1. Prop_statics can never move.
Prop_physics move according to the physics enginge, but not every model can be a prop_physics.
Prop_dynamics can move but will not move when the map creator doesn't make them move. You need to parent them to an entity which moves. Depending on the kind of demanded movement you may chose: func_movelinear, func_tracktrain (follows a line of path_tracks), func_physbox, func_door or any other entity which is able to move.2. I think there is sadly no solution to this problem. You will need to switch the lightbridg off.
3. Instances>Collapse in the menu bar
1. Prop_statics can never move.
Prop_physics move according to the physics enginge, but not every model can be a prop_physics.
Prop_dynamics can move but will not move when the map creator doesn't make them move. You need to parent them to an entity which moves. Depending on the kind of demanded movement you may chose: func_movelinear, func_tracktrain (follows a line of path_tracks), func_physbox, func_door or any other entity which is able to move.
2. I think there is sadly no solution to this problem. You will need to switch the lightbridg off.
3. Instances>Collapse in the menu bar
Quote from Robdon on March 27, 2012, 2:31 pmHi,
Regarding the problems with reflections, its a bug.
If you take a look at this post I posted a while ago, you might be able to work around it though...
HTHs,
Rob.
Hi,
Regarding the problems with reflections, its a bug.
If you take a look at this post I posted a while ago, you might be able to work around it though...
HTHs,
Rob.
Quote from KuroNekoMatt on March 27, 2012, 6:27 pmThanks! I needed to use prop_physics, but prop_physics_override since it doesn't have a prop_physics on its own. I couldn't get the vent to shoot out, but I got it to break with an output on the turret saying OnExplosion, Vent_Door, Break. I had to change the flags on both of them, one on the turret (noammo) so it wouldn't keep shooting the vent and one on the vent (motion disabled) because it kept falling over. Good nuff for me though.
Also, thanks on the collapse instance thing, it just made my life a lot easier. Now I don't have to make a new instance everytime I want to change the texture too
Thanks! I needed to use prop_physics, but prop_physics_override since it doesn't have a prop_physics on its own. I couldn't get the vent to shoot out, but I got it to break with an output on the turret saying OnExplosion, Vent_Door, Break. I had to change the flags on both of them, one on the turret (noammo) so it wouldn't keep shooting the vent and one on the vent (motion disabled) because it kept falling over. Good nuff for me though.
Also, thanks on the collapse instance thing, it just made my life a lot easier. Now I don't have to make a new instance everytime I want to change the texture too


