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Help with those "i pointers"

Hello. I'm currently fixing up my map in Hammer and I'm at the stage where I would like to go that extra mile to make it more accessible to the player. Right now, I've noticed that there's a button that activates a flip-panel, but the panel is out of the players view where he/she would press the button. I would like to have one of those "i"'s appear onscreen, along with an arrow pointing to the panel. If you don't know exactly what I'm talking about, here's a video of it.

http://www.youtube.com/watch?v=0R7qZcXM ... e=youtu.be

Thanks in advance for the help!

EDIT: Never mind, I found it!

It's an entity called env_instructor_hint. It pops up when its "ShowHint" input is called. If you want to make it point to something like in the video, change the "Positioning" variable to "Follow the Target Entity" and the "Target Entity" variable to the name of the entity you want it to point to.

those aren't i pointers.
They're called hints
Which are called by the entity
env_instructor_hint.

https://developer.valvesoftware.com/wik ... uctor_hint
The page may say that the entity is only for L4D2. It's in Portal 2 too.

If you want more information about how to use it.
I recommend decompiling the map sp_a1_intro1
to decompile the map: download bspsource,
http://www.ata4.info/bspsrc/downloads.html