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Help Making A Wall Fall Apart........

Hey guys, I'm just recently getting back into mapping again and I need some help.

My goal is to have a wall off in the distance a little bit, and when the player looks at it, parts of it fall off. I have already cut the wall into the parts that need to fall off but I don't know how to make them do so.

Any help is greatly appreciated.

thanks

Hi,

Make all the bits of wall that you want to fall of separate brushes and then tie them to a func_physbox, and name them all the same.

Set the flag 'Motion Disabled' on them all.

Then use a trigger_look to set the 'EnableMotion' output and gravity should make them fall.

Rob.

My Portal2 Map: Trapped

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There are also certain models that valve uses for test chamber / wall destruction. Type destruction in filters and look for a 4x4 square wall and test out its' animations!

?????????????????????????????TWP Releases | My Workshop

Add a phys_hinge also for it to wiggle back and forth.

Thanks guys, that really helped!

one problem though; some of the func_physboxes fall inwards instead of outwards, which is right onto a surface that needs to have a portal on it.
How do i fix this?

Make it break when it lands.

EL POLLO LOCO wrote:
Thanks guys, that really helped!

one problem though; some of the func_physboxes fall inwards instead of outwards, which is right onto a surface that needs to have a portal on it.
How do i fix this?

Can't you simply protect that area (direction) using a func_clip_vphysics or a temporarily trigger_push?

thanks guys, you all helped alot!

Ah, I've been trying to find out how to do this forever! Thank you!

For future reference, there's a tutorial for this on the VDC.

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