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Heavy doors?

How do you make the heavy door from the manafacturing levels? The ones you use for level transitions when escaping from wheatley or glados? Thank You.

A prop_dynamic should work just fine.

modelspropsvert_doorvert_door_animated.mdl has the sequences there for you.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Ah, thanks!
I hadn't looked there.