Having 2 projectedtexture at once
Quote from DavidD on June 2, 2011, 4:21 pmHey there!
Almost finished my first map, but I want to have 2 projectedtextures at once.
Now, looking at the wiki ( http://developer.valvesoftware.com/wiki ... ture/fixes ), I can use C++ to edit a value and thus letting me use 2 at a time. Though I have no clue how to do this. I know C++ so that's ok, but do I have to create a new mod or something to edit the .cpp files and enable 2?
Or can I do this some other way, my room looks weird without it on and I need the other one.
Sorry if there's a thread about this, I searched but didn't find anything
Hey there!
Almost finished my first map, but I want to have 2 projectedtextures at once.
Now, looking at the wiki ( http://developer.valvesoftware.com/wiki ... ture/fixes ), I can use C++ to edit a value and thus letting me use 2 at a time. Though I have no clue how to do this. I know C++ so that's ok, but do I have to create a new mod or something to edit the .cpp files and enable 2?
Or can I do this some other way, my room looks weird without it on and I need the other one.
Sorry if there's a thread about this, I searched but didn't find anything
Quote from NocturnalGhost on June 2, 2011, 4:23 pmNope, can't be done in Portal 2 at the moment, as we don't have access to the code.
Nope, can't be done in Portal 2 at the moment, as we don't have access to the code.
Quote from DavidD on June 2, 2011, 4:41 pmNocturnalGhost wrote:Nope, can't be done in Portal 2 at the moment, as we don't have access to the code.Then there's nothing to do about it so it'll have to look the way it looks.
Thanks for the quick reply!
Then there's nothing to do about it so it'll have to look the way it looks.
Thanks for the quick reply!
