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Hello. I don't understand to much of Hammer so i have a question.
Can I put the models of Portal 2 in Counter-Strike 1.6? If that's possible, how I can do it?
And linked_portal_door? can be created in Hammer Counter-Strike 1.6?

Hey logurte. Counter Strike 1.6 was built in a different engine than Portal 2. Portal 2 was built using Source, and Counter-Strike 1.6 was built using Gold-Source. Gold-Source and Source are both based off the Quake engine, so they are similar. The difference here is that Source is much more powerful than Gold-Source when it comes to almost everything, including polygons, textures, and lighting. (Gold-Source was the predecessor to Source.)
Polygons are the faces that make up a model.

The more polygons, the rounder/smoother a model looks. Textures are the image or skin of the models/maps.

Portal 2 uses a specific texture format, a newer version of .vtf that other Source/Gold-source games can't use. You would probably have to create your own skin for the character if you were to do it yourself. The p2 models also have a high polycount, so it wouldn't work well in Gold-Source. You would have to somehow lower the polycount of the model significantly for it to run well. There's a reason most of the weapons and maps in 1.6 don't look perfectly round and smooth. So, it may be possible, (I don't know how you would transfer the model from P2 to CS 1.6) but probably not the best idea. Keep in Gold-Source is a very old game engine.
If you wanted to, you could search Google and see if anybody has made the model you want specifically for gold-source.

About the portals:

Linked_portal_door is a special entity in Portal 2. It's hard coded into the game and can only be achieved with the Havok Physics system, which gold-source does not have. Unfortunately, you cannot have proper portals in any game other than Portal (which is made on the source engine) and portal 2. Maybe you can fake it with teleports? Teleports would be less fluid and may not be possible depending on what you want to do with this.

If you can, I would recommend starting with Source mapping before doing stuff in Gold-Source. Source is newer and less buggy, and there are more people here willing to teach you Hammer for Source than Gold-Source. Once you get enough knowledge about mapping in source, the transition to Gold-Source shouldn't be too bad.

I hope this helps, and good luck with your adventures in mapping.

Well, I already start making maps with Hammer of Portal 2 and it's much more easier than the Hammer of Counter-Strike, and have more things!
I want to make a map to Counter-Strike but i don't like the idea of making a box and turn into a button, and I like the buttons of Portal...
Thanks for the help!