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Hammer - Func_brush Issue?

In Hammer, when I change a func_detail to func_brush, it always crashes. :angrysquare:
However, if I somehow get a func_brush in there first, it only crashes occasionally.

Has anyone else encountered this problem or know how to fix it?

I'd suggest you that whenever you have to change a group of brushes from any entity to a different one (like in your case), first move those brushes to world (Hit Ctrl+W), and then tie them again to the desired entity (with Ctrl+T). I'm not sure if this is your case but, normally when you do as you described, it suddenly appears a new line into your entity's properties saying "spawnflags" and its value is "2" (I think :D). This is consider by the engine as an error, and indeed you'll find it when you go to hammer Map > Check for problems (appears as "unused spawnflags value").

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