hammer error compiling de dust 2 recompile
Quote from Ey3shi3ld on February 26, 2013, 3:17 amHello i'm totally new and i'm not really ask someone how to do it but if someone can solve my trouble
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I introduce myself , i'm a Moviemaker and i'm using the wonderful Valve Tool : Source Film Maker.(3d animation software based on source engine)So my problem is that i'm trying to make movies on Cs: GO Maps .
So basicly sfm is still not fix for csgo (and won't be) . So there is a simple solution to convert all data from csgo folder into sfm (i can use all models from the game to make animation ) but the maps don't worked and just crashed SFM * So i find the solutions its just that csgo is different source engine so i had to decompile/recompile method explain everywhere.
SO it works for most of maps (i just want the official maps i don't care about custom).
So i have decompile/recomp all except the most important one de_dust 2
because there is always this error
http://www.imagebanana.com/view/brcmz0jh/error.jpg
"bad details brush side ."
so i'm really looking someone to solve my trouble since i'm not a mapper and i won't be . this could help a hundreds of Moviemakers to use de dust 2 .
Best Regards
Hello i'm totally new and i'm not really ask someone how to do it but if someone can solve my trouble
I introduce myself , i'm a Moviemaker and i'm using the wonderful Valve Tool : Source Film Maker.(3d animation software based on source engine)
So my problem is that i'm trying to make movies on Cs: GO Maps .
So basicly sfm is still not fix for csgo (and won't be) . So there is a simple solution to convert all data from csgo folder into sfm (i can use all models from the game to make animation ) but the maps don't worked and just crashed SFM * So i find the solutions its just that csgo is different source engine so i had to decompile/recompile method explain everywhere.
SO it works for most of maps (i just want the official maps i don't care about custom).
So i have decompile/recomp all except the most important one de_dust 2
because there is always this error
http://www.imagebanana.com/view/brcmz0jh/error.jpg
"bad details brush side ."
so i'm really looking someone to solve my trouble since i'm not a mapper and i won't be . this could help a hundreds of Moviemakers to use de dust 2 .
Best Regards
Quote from Lpfreaky90 on February 26, 2013, 3:26 amFrom the Interlopers error page:
Interlopers.net wrote:Find Visible Detail Sides...Bad detail brush sideDescription:
The cause for this error is using multiple (incompatible) tool-textures on the same brush, or so it seems.
Apart from HINT and SKIP there aren't much combination of tool-textures allowed on the same brush, so any other combination is a possible cause. Tool-textures are the 'tools/' textures you can find using the texture browser in Hammer, and that have a special meaning.Solution:
You will need to find the brush(es) with these tool-textures and replace those textures. The easiest way to find the source of the error is to hide all visgroups except for the visgroups which are for tools textures and then just look around the map in 3d textured mode.See also:
WIKI: Tool texturesThis error will cause your map to fail compiling completely
Also there has already been a [url=http://forums.thinking.withportals.com/mapping-help/bad-detail-brush-side-error-t7378.html]thread about this specific error[/quote] it holds some good tips as well
From the Interlopers error page:
Description:
The cause for this error is using multiple (incompatible) tool-textures on the same brush, or so it seems.
Apart from HINT and SKIP there aren't much combination of tool-textures allowed on the same brush, so any other combination is a possible cause. Tool-textures are the 'tools/' textures you can find using the texture browser in Hammer, and that have a special meaning.
Solution:
You will need to find the brush(es) with these tool-textures and replace those textures. The easiest way to find the source of the error is to hide all visgroups except for the visgroups which are for tools textures and then just look around the map in 3d textured mode.
See also:
WIKI: Tool textures
This error will cause your map to fail compiling completely
Also there has already been a [url=http://forums.thinking.withportals.com/mapping-help/bad-detail-brush-side-error-t7378.html]thread about this specific error[/quote] it holds some good tips as well
Quote from Ey3shi3ld on February 26, 2013, 4:42 amlike i said i never made a map or something like that and i don't wanna do it
its an other passion .
I'm really looking for someone who can solve my trouble (recompile for sfm)
like i said i never made a map or something like that and i don't wanna do it its an other passion .
I'm really looking for someone who can solve my trouble (recompile for sfm)