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GUI Effect Question

During the part of the game where the player reaches one of the beginning mobility gel tests, there's a bunch of "stadium lights" that all turn on at the same time, then the player gets a quick temporary overlay of pure whiteness. What is needed in the map editor to create GUI overlay effects like that?

env_fade with the fade color white?
I'd go into more detail but not sure if this is correct.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

That is correct. I used these settings:

env_fade.png

Send it a "Fade" signal to trigger the screen flash.
You may want to experiment with different time values and colours, to get it to look right in your map.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Modulate is good for effects like that.

Falsi sumus crusto!

I see. Is there something that can be used in hammer to create the GUI overlays such as when you get covered in gel? Or is that something that's hardcoded?

Edit: Nevermind.

It's hardcoded, but you can use an info_particle_system with the boomer vomit effect to get a form of it. IDK what color it is by default, but you can use the Particle Editor to make different ones.

Falsi sumus crusto!