Grating landing

Quote from Gemarakup on July 11, 2013, 3:58 amI was wondering if it was made of a model or of brushes. I looked for a post, but I can't find.
I was wondering if it was made of a model or of brushes. I looked for a post, but I can't find.

Quote from josepezdj on July 11, 2013, 4:16 amYou can use Propper.
I posted this tutorial some time ago.
You can use Propper.
I posted this tutorial some time ago.

Quote from TeamSpen210 on July 11, 2013, 4:19 amWhich gratings? There are a lot of gratings in the game. The only grating models I know of are the various catwalks (modern and old) and the grating covering [spoiler]the booby-trapped stalemate button[/spoiler]. They are usually surrounded with a frame of plastic/plasticwall04a.
Which gratings? There are a lot of gratings in the game. The only grating models I know of are the various catwalks (modern and old) and the grating covering
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Quote from josepezdj on July 11, 2013, 5:41 amOh sorry, I think I misread the OP >.< and I just noticed now after reading the second reply
Yeah, grates are textures, just look for 'grate' and you'll find some. It's recommended to make the brush completely textured with nodraw and only texture with the grate texture only the face/s that the player will see. And do not forget to surrround them with frames as the previous poster said. For frames you do have 2 options: models and brushes. If you want the models search for "squarebeam", for making it out of brushes, search for 'plasticwall' as the previous post suggested, but depending on the look you are looking for, check out if 'track' could fit too.
Remember to tie your brushes (grate and frames) to func_details or func_brushes to avoid that they create visleaves
Oh sorry, I think I misread the OP >.< and I just noticed now after reading the second reply
Yeah, grates are textures, just look for 'grate' and you'll find some. It's recommended to make the brush completely textured with nodraw and only texture with the grate texture only the face/s that the player will see. And do not forget to surrround them with frames as the previous poster said. For frames you do have 2 options: models and brushes. If you want the models search for "squarebeam", for making it out of brushes, search for 'plasticwall' as the previous post suggested, but depending on the look you are looking for, check out if 'track' could fit too.
Remember to tie your brushes (grate and frames) to func_details or func_brushes to avoid that they create visleaves
Quote from srs bsnss on July 11, 2013, 5:55 amI take it OP means these: http://i2.ytimg.com/vi/mEN28Q_FbDk/maxresdefault.jpg ?
In which case, yes, it's made from brushes and a prop_dynamic for the panel. "plasticwall" is the border (4 units wide) and the center is "metalgrate018". All tied to a func_brush, of course. I, personally, really like these grating arms and I try to use them extensively.
I take it OP means these: http://i2.ytimg.com/vi/mEN28Q_FbDk/maxresdefault.jpg ?
In which case, yes, it's made from brushes and a prop_dynamic for the panel. "plasticwall" is the border (4 units wide) and the center is "metalgrate018". All tied to a func_brush, of course. I, personally, really like these grating arms and I try to use them extensively.
