Got vehicles working - should I go SP or MP?
Quote from sicklebrick on August 10, 2012, 5:03 amIf you've played my maps before, it'll be obvious that I just fiddle with hammer, do something I like, then make a map out of it.
This week it's vehicles, and I've gotten the Buggy & Jalopy from HL2/Ep2 working pretty nicely...
(Don't ask how, just decompile the map when it's done :p)Anyhoo, I cant decide whether to make it coop or single player, and figured I'd ask around.
Currently they're just running around in the old Funk Tank level, but I have 2 basic ideas:Mario Kart style coop race:
--Underground sphere
--Antiquated style
--Some bit spotlights making it look like a monstertruck arena or something
--Trigger traps to knock your oponent into laserswater and stuff
--Several laps, with counters and allSinglePlayer:
--Semi outdoor map (bit like this topic7153.html)
--Use the vehicle to make jumps, clear turrets, etc
--Making an escape kinda thing...
--Maybe a few HL2 referencesLooking for ideas
If you've played my maps before, it'll be obvious that I just fiddle with hammer, do something I like, then make a map out of it.
This week it's vehicles, and I've gotten the Buggy & Jalopy from HL2/Ep2 working pretty nicely...
(Don't ask how, just decompile the map when it's done :p)
Anyhoo, I cant decide whether to make it coop or single player, and figured I'd ask around.
Currently they're just running around in the old Funk Tank level, but I have 2 basic ideas:
Mario Kart style coop race:
--Underground sphere
--Antiquated style
--Some bit spotlights making it look like a monstertruck arena or something
--Trigger traps to knock your oponent into laserswater and stuff
--Several laps, with counters and all
SinglePlayer:
--Semi outdoor map (bit like this topic7153.html)
--Use the vehicle to make jumps, clear turrets, etc
--Making an escape kinda thing...
--Maybe a few HL2 references
Looking for ideas
Quote from El Farmerino on August 10, 2012, 6:15 amHaha, any plans for putting portals in your Portal 2 map?
How about a co-op level where you have to create bridges, ramps etc. to get your cars across? A couple of lightbridges to drive on, mini-puzzles to drop roads or raise ramps, that sort of thing. I don't suppose the cars can be funneled?
Would a HL2 style big crane magnet that fits through portals be totally out of the question?
EDIT: Hang on, I presume they go through world portals, right? Though I doubt they'd fit through a regular one. So... how about a GIANT MEGA WORLD PORTAL GUN? Mounted on the bonnet! One that shoots portals the size of my shed or bigger.
Or am I just being silly now?
Haha, any plans for putting portals in your Portal 2 map?
How about a co-op level where you have to create bridges, ramps etc. to get your cars across? A couple of lightbridges to drive on, mini-puzzles to drop roads or raise ramps, that sort of thing. I don't suppose the cars can be funneled?
Would a HL2 style big crane magnet that fits through portals be totally out of the question?
EDIT: Hang on, I presume they go through world portals, right? Though I doubt they'd fit through a regular one. So... how about a GIANT MEGA WORLD PORTAL GUN? Mounted on the bonnet! One that shoots portals the size of my shed or bigger.
Or am I just being silly now?
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from sicklebrick on August 10, 2012, 7:12 amHahah, bonnet mounted mega portal gun would be awesome! Unfortunately, vehicles don't seem to portal, even with world portals : (First thing I tried)
You can sort of get it to work if you parent stuff, but it still doesn't look right :
Same problem with the joints which would be required for a crane![]()
The bridge idea instead of racing seems pretty cool though.
I'd totally like to do something like that if I can fine tune the steering a little; it's kinda touchy but I was planning on putting stuff like lightbridges that turn off when the other player hits a certain trigger, or laser grids for example- hadn't thought of funnels till you mentioned that, or faith plates!Cheers for the ideas; more stuff to think about!
Hahah, bonnet mounted mega portal gun would be awesome! Unfortunately, vehicles don't seem to portal, even with world portals : (First thing I tried)
You can sort of get it to work if you parent stuff, but it still doesn't look right :
Same problem with the joints which would be required for a crane
The bridge idea instead of racing seems pretty cool though.
I'd totally like to do something like that if I can fine tune the steering a little; it's kinda touchy but I was planning on putting stuff like lightbridges that turn off when the other player hits a certain trigger, or laser grids for example- hadn't thought of funnels till you mentioned that, or faith plates!
Cheers for the ideas; more stuff to think about!
Quote from Mr Waterhandle on August 10, 2012, 9:31 amI'd probably prefer racing over having to drive a little while, stopping, and solving a (simple) puzzle. I hated the vehicle part in HL2: Episode 2, where you basically drive a linear outdoor environment with a road, that isn't particulary clearly laid out and there are turns that are too sharp and basicaly you just can't race.
So I'd probably go with the coop road. If it's a race, make sure to have enough space, to not make it about parking a car rather than racing with cars.
You could also make it a MK battle mode versus type of deal, maybe you have to tumble each others car over, Or push them off a cliff. Can you run people over to kill them? That could perhaps add to a score counter. You could get out and activate things with portals or such that could stop the player, maybe vertical light bridges. Or ones on angled panels so that they could be well placed to help tumble cars. Of course angled panels on the floor could also do these kinds of things. With the versus type set up, parking/getting out of a car would actually be an exciting thing to do.
Thinking about one of my Timesplitters map ideas, it's also very possible to make a certain hybrid between racing and battling. Like, that idea was mentioned (TS is a console shooter, but it has a car) consisted of two seperated, identical race tracks, and the players would race for a joint area where a single pickup rocket launcher would be, and the players can also try to tumble each others car over and run them over. The level would end after the first kill. You could have people race to an advantage point for a battle, both on identical seperated tracks like I mentioned or one bigger shared track.
I'd probably prefer racing over having to drive a little while, stopping, and solving a (simple) puzzle. I hated the vehicle part in HL2: Episode 2, where you basically drive a linear outdoor environment with a road, that isn't particulary clearly laid out and there are turns that are too sharp and basicaly you just can't race.
So I'd probably go with the coop road. If it's a race, make sure to have enough space, to not make it about parking a car rather than racing with cars.
You could also make it a MK battle mode versus type of deal, maybe you have to tumble each others car over, Or push them off a cliff. Can you run people over to kill them? That could perhaps add to a score counter. You could get out and activate things with portals or such that could stop the player, maybe vertical light bridges. Or ones on angled panels so that they could be well placed to help tumble cars. Of course angled panels on the floor could also do these kinds of things. With the versus type set up, parking/getting out of a car would actually be an exciting thing to do.
Thinking about one of my Timesplitters map ideas, it's also very possible to make a certain hybrid between racing and battling. Like, that idea was mentioned (TS is a console shooter, but it has a car) consisted of two seperated, identical race tracks, and the players would race for a joint area where a single pickup rocket launcher would be, and the players can also try to tumble each others car over and run them over. The level would end after the first kill. You could have people race to an advantage point for a battle, both on identical seperated tracks like I mentioned or one bigger shared track.

Quote from ChickenMobile on August 10, 2012, 10:03 amCoop, definitely coop.
I can see a racing sort of map being really fun. Even if you make the map Episode / HL themed would be extremely cool. Perhaps the bots escape from aperture or GLaDOS sends them out to explore?
Coop, definitely coop.
I can see a racing sort of map being really fun. Even if you make the map Episode / HL themed would be extremely cool. Perhaps the bots escape from aperture or GLaDOS sends them out to explore?
Quote from sicklebrick on August 10, 2012, 10:24 amChickenMobile wrote:Coop, definitely coop.I can see a racing sort of map being really fun. Even if you make the map Episode / HL themed would be extremely cool. Perhaps the bots escape from aperture or GLaDOS sends them out to explore?
Haha! I love the idea of the bots bumbling their way onto the surface and finding a race course!
I think that's the clincher right there, cheers
I can see a racing sort of map being really fun. Even if you make the map Episode / HL themed would be extremely cool. Perhaps the bots escape from aperture or GLaDOS sends them out to explore?
Haha! I love the idea of the bots bumbling their way onto the surface and finding a race course!
I think that's the clincher right there, cheers
Quote from Alexander Bell on August 10, 2012, 10:31 amI like all the ideas, I think it should be coop, but I also think having a laser (env_portal_laser set to lethal) mounted to the cars that you can aim at your opponent would be nice. But maybe a separate map from the one with puzzles.
I like all the ideas, I think it should be coop, but I also think having a laser (env_portal_laser set to lethal) mounted to the cars that you can aim at your opponent would be nice. But maybe a separate map from the one with puzzles.
Quote from tanger2b on August 10, 2012, 12:06 pmIs there anything wrong with both? I would love to do any of them.
Is there anything wrong with both? I would love to do any of them.
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Quote from Mr Waterhandle on August 10, 2012, 1:08 pmPerhaps you can have a bit of a 'brawl' with players climbing up from a (worn down?) test chamber to the surface with portals, of course you can replace other players portals to mess shit up. Perhaps a few grating spots on the floors and speed gel and a goo pit (so if one player dies, it's likely the other has enough time to progress) so players don't stay forever (or very long) in that chamber.
Perhaps you can have a bit of a 'brawl' with players climbing up from a (worn down?) test chamber to the surface with portals, of course you can replace other players portals to mess shit up. Perhaps a few grating spots on the floors and speed gel and a goo pit (so if one player dies, it's likely the other has enough time to progress) so players don't stay forever (or very long) in that chamber.
Quote from Alexander Bell on August 10, 2012, 3:59 pmThats a good idea, waterhandle.
What about a track with rocket tripwires (or if you're up for it, normal rocket turrets) that are actually hard to avoid, and one hit kills you. And there should be screens with GLaDOS on them, even if its outside (I think it should be outside, add some trees.. nature textures, huge box hedge walls, maybe even a skybox with the sun), or you could have one on the moon. Ramps and jumps are a must, maybe even a racetrack thats just big enough for one car (width, not length obviously), and the rest is a goo pit so you can ram the other player in!
Thats a good idea, waterhandle.
What about a track with rocket tripwires (or if you're up for it, normal rocket turrets) that are actually hard to avoid, and one hit kills you. And there should be screens with GLaDOS on them, even if its outside (I think it should be outside, add some trees.. nature textures, huge box hedge walls, maybe even a skybox with the sun), or you could have one on the moon. Ramps and jumps are a must, maybe even a racetrack thats just big enough for one car (width, not length obviously), and the rest is a goo pit so you can ram the other player in!