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Gosh Darn Crashing

Now this is getting irritating, I try to load my current WIP map and the game crashes right where the loading screen is full and about to completely load the map. I tried removing everything I could think of before this started happening. I tried official maps and they worked. Someone throw out some ideas before I scream like a Rabbid.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Does the map have custom items?
Does the map have over 4000 entities?
Does the map make the game crash or does it crash with any map?
Do you have anny errors in compile (yellow or red text)?

spongylover123 wrote:
Does the map have custom items?
Does the map have over 4000 entities?
Does the map make the game crash or does it crash with any map?
Do you have anny errors in compile (yellow or red text)?

Ye gods how could you possibly need 4000 entities...

Image
I think in terms of boolean variables. Generally, it makes things easier.

Did you perhaps copy something from the provided singleplayer maps?

I did that once to test something out and i accidentaly also copied some entities along that were grouped apparently, causing portal to crash after loading as well... took me ages to find the damn things, somewhere tucked away in the corner of my map :P

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.
Spam Nugget wrote:
Ye gods how could you possibly need 4000 entities...

Instances, and lots of them.

?????????????????????????????TWP Releases | My Workshop
spongylover123 wrote:
Does the map have custom items?
Does the map have over 4000 entities?
Does the map make the game crash or does it crash with any map?
Do you have anny errors in compile (yellow or red text)?

No custom content, under 4000 entities, the entire game crashes, have yellow compile errors but it regards to the water not having a $bottomtexture which is alright.
Edit: Is it possible that a power outage could cause this?
Another Edit: I created a duplicate map and have been erasing rooms in it to find out what is causing the issue. I'm now left with one room left and it still won't run!
A 3rd Edit: Well, I destroyed everything and left the elevator and an empty room, and it works. Still looking for the source of the crash. Trying the first room.
Final Edit: Finally got it working! Don't know what I removed to make it work, but it works now!

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]