Glass which breaks -solved-
Quote from Brainstone on November 10, 2011, 3:57 pmHeya guys, thank you for your help with my last problem.
I got the map transition to work now, even with loading screens. Now I want to create a glass panel, which breaks. There is already one in the instances, but that breaks when touched by physics objects like turrets or boxes.
I want a panel, which breaks:
a. When an exploding futbol is shot at it
b. When it is shot multiple times by a turretNOT, when you throw physic objects at it.
I know how to make physboxes or prop_dynamics for the glass. My main problem is more to find out, whether this is possible and which trigger I should use for this.
Heya guys, thank you for your help with my last problem.
I got the map transition to work now, even with loading screens. Now I want to create a glass panel, which breaks. There is already one in the instances, but that breaks when touched by physics objects like turrets or boxes.
I want a panel, which breaks:
a. When an exploding futbol is shot at it
b. When it is shot multiple times by a turret
NOT, when you throw physic objects at it.
I know how to make physboxes or prop_dynamics for the glass. My main problem is more to find out, whether this is possible and which trigger I should use for this.
Quote from beecake on November 10, 2011, 4:30 pmUse:
Func_brush as the visible wall. Call it ex. "brush"Func_breakable as the invisible wall (With invisible texture)
Make the breakable the same place as the func_brush.
Then give the breakable the outputs: OnBreak; brush; kill
Experiment with the settings on the breakable
Use:
Func_brush as the visible wall. Call it ex. "brush"
Func_breakable as the invisible wall (With invisible texture)
Make the breakable the same place as the func_brush.
Then give the breakable the outputs: OnBreak; brush; kill
Experiment with the settings on the breakable
Quote from spongylover123 on November 10, 2011, 5:19 pmhttp://developer.valvesoftware.com/wiki/Breakable_Glass
Try here, it may be for hl2 but same concept
http://developer.valvesoftware.com/wiki/Breakable_Glass
Try here, it may be for hl2 but same concept
Quote from LittleLui on November 11, 2011, 6:09 ambeecake wrote:Then give the breakable the outputs: OnBreak; brush; killfor extra fun, you could spawn a few glass shards (prop_dynamic), there are a few models available, and although they don't look exactly the same as the non-broken glass, it might look reasonably convincing. I'm currently working on a map where i do exactly that.
for extra fun, you could spawn a few glass shards (prop_dynamic), there are a few models available, and although they don't look exactly the same as the non-broken glass, it might look reasonably convincing. I'm currently working on a map where i do exactly that.
Quote from ChickenMobile on November 11, 2011, 9:23 amspongylover123 wrote:http://developer.valvesoftware.com/wiki/Breakable_Glass
Try here, it may be for hl2 but same conceptYes I was going to say that there was a func_breakable_surf that made glass looked like it breaks. Is it in portal?
Try here, it may be for hl2 but same concept
Yes I was going to say that there was a func_breakable_surf that made glass looked like it breaks. Is it in portal?
Quote from spongylover123 on November 11, 2011, 10:03 amchickenmobile wrote:spongylover123 wrote:http://developer.valvesoftware.com/wiki/Breakable_Glass
Try here, it may be for hl2 but same conceptYes I was going to say that there was a func_breakable_surf that made glass looked like it breaks. Is it in portal?
Technically portal uses hl2 so I guess it is, maybe
Try here, it may be for hl2 but same concept
Yes I was going to say that there was a func_breakable_surf that made glass looked like it breaks. Is it in portal?
Technically portal uses hl2 so I guess it is, maybe
Quote from Brainstone on November 11, 2011, 12:19 pmThank you, I've got it.
I could submit the vmf if someone wants it. The glass doesn't break with phyisic subjects, but with turret bullets and bombs.
Thank you, I've got it.
I could submit the vmf if someone wants it. The glass doesn't break with phyisic subjects, but with turret bullets and bombs.
Quote from gamecreator on November 11, 2011, 2:13 pmI wouldn't mind having this in my arsenal, if you could share it. Thanks!
I wouldn't mind having this in my arsenal, if you could share it. Thanks!
Quote from Brainstone on November 11, 2011, 7:30 pmVoil?:
Voil?:
Quote from Spam Nugget on November 12, 2011, 2:41 amthats kinda awesome, and just saying but you know theres actually a valve instance for this?
thats kinda awesome, and just saying but you know theres actually a valve instance for this?

I think in terms of boolean variables. Generally, it makes things easier.

