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Glass which breaks -solved-

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Heya guys, thank you for your help with my last problem. :thumbup: I got the map transition to work now, even with loading screens. Now I want to create a glass panel, which breaks. There is already one in the instances, but that breaks when touched by physics objects like turrets or boxes.

I want a panel, which breaks:
a. When an exploding futbol is shot at it
b. When it is shot multiple times by a turret

NOT, when you throw physic objects at it.
I know how to make physboxes or prop_dynamics for the glass. My main problem is more to find out, whether this is possible and which trigger I should use for this.

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Use:
Func_brush as the visible wall. Call it ex. "brush"

Func_breakable as the invisible wall (With invisible texture)

Make the breakable the same place as the func_brush.

Then give the breakable the outputs: OnBreak; brush; kill

Experiment with the settings on the breakable

Mostly lurking

http://developer.valvesoftware.com/wiki/Breakable_Glass
Try here, it may be for hl2 but same concept

beecake wrote:
Then give the breakable the outputs: OnBreak; brush; kill

for extra fun, you could spawn a few glass shards (prop_dynamic), there are a few models available, and although they don't look exactly the same as the non-broken glass, it might look reasonably convincing. I'm currently working on a map where i do exactly that.

spongylover123 wrote:
http://developer.valvesoftware.com/wiki/Breakable_Glass
Try here, it may be for hl2 but same concept

Yes I was going to say that there was a func_breakable_surf that made glass looked like it breaks. Is it in portal?

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chickenmobile wrote:
spongylover123 wrote:
http://developer.valvesoftware.com/wiki/Breakable_Glass
Try here, it may be for hl2 but same concept

Yes I was going to say that there was a func_breakable_surf that made glass looked like it breaks. Is it in portal?

Technically portal uses hl2 so I guess it is, maybe

Thank you, I've got it.
I could submit the vmf if someone wants it. The glass doesn't break with phyisic subjects, but with turret bullets and bombs.

The Aperture Alpha
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I wouldn't mind having this in my arsenal, if you could share it. Thanks!

Voil?:

The Aperture Alpha
A map pack coming soon. - click for more information
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thats kinda awesome, and just saying but you know theres actually a valve instance for this?

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I think in terms of boolean variables. Generally, it makes things easier.
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