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Glados emergency shutdown and cake dispensary door model

Hello,

I'm trying to find a very specific model in Portal 2. It is the "Glados emergency shutdown and cake dispensary" door model.

http://2.bp.blogspot.com/-VVCpjfHhpf4/TaxtQJL_nDI/AAAAAAAAq-o/xFs2RiWohpE/s1600/door.JPG

Does anyone know the name of this model? I've been trying to look for it for a long time. Maybe they did something weird with particles instead of a model. Any help would be greatly appreciated.

Thank you.

I don't think its a model, I think its just a texture placed on a door which is then programmed to fall over when the player presses E on it.

The Irate Pirate wrote:
I don't think its a model, I think its just a texture placed on a door which is then programmed to fall over when the player presses E on it.

Yeah, just an overlay. Try searching GLaDOS

Big Mood

It's a func_physbox with the texture and a point_push behind it.

The outputs for the func_physbox.
The func_physbox must start asleep.

OnPlayerUse > point_push > Enable.
OnPlayerUse > point_push > Disable:Delay 0.10
OnPlayerUse > func_physbox > Wake.

That is what I did for the door. Not sure if Valve did the same but it works. :D

Habzs wrote:
It's a func_physbox with the texture and a point_push behind it.

The outputs for the func_physbox.
The func_physbox must start asleep.

OnPlayerUse > point_push > Enable.
OnPlayerUse > point_push > Disable:Delay 0.10
OnPlayerUse > func_physbox > Wake.

That is what I did for the door. Not sure if Valve did the same but it works. :D

Would a. Func_physbox push you like the door in the game would? You may want to add a trigger_push. Unless your just looking for the door, in which case this thread has no reason to have anymore posts added.

Except for a thank you The irate pirate and Habzs

Big Mood