Glados emergency shutdown and cake dispensary door model
Quote from iKonakona on July 19, 2012, 6:59 pmHello,
I'm trying to find a very specific model in Portal 2. It is the "Glados emergency shutdown and cake dispensary" door model.
http://2.bp.blogspot.com/-VVCpjfHhpf4/TaxtQJL_nDI/AAAAAAAAq-o/xFs2RiWohpE/s1600/door.JPG
Does anyone know the name of this model? I've been trying to look for it for a long time. Maybe they did something weird with particles instead of a model. Any help would be greatly appreciated.
Thank you.
Hello,
I'm trying to find a very specific model in Portal 2. It is the "Glados emergency shutdown and cake dispensary" door model.
http://2.bp.blogspot.com/-VVCpjfHhpf4/TaxtQJL_nDI/AAAAAAAAq-o/xFs2RiWohpE/s1600/door.JPG
Does anyone know the name of this model? I've been trying to look for it for a long time. Maybe they did something weird with particles instead of a model. Any help would be greatly appreciated.
Thank you.
Quote from The Irate Pirate on July 19, 2012, 7:14 pmI don't think its a model, I think its just a texture placed on a door which is then programmed to fall over when the player presses E on it.
I don't think its a model, I think its just a texture placed on a door which is then programmed to fall over when the player presses E on it.
Quote from portal2tenacious on July 19, 2012, 7:28 pmThe Irate Pirate wrote:I don't think its a model, I think its just a texture placed on a door which is then programmed to fall over when the player presses E on it.Yeah, just an overlay. Try searching GLaDOS
Yeah, just an overlay. Try searching GLaDOS
Quote from Habzs on July 19, 2012, 8:01 pmIt's a func_physbox with the texture and a point_push behind it.
The outputs for the func_physbox.
The func_physbox must start asleep.OnPlayerUse > point_push > Enable.
OnPlayerUse > point_push > Disable:Delay 0.10
OnPlayerUse > func_physbox > Wake.That is what I did for the door. Not sure if Valve did the same but it works.
It's a func_physbox with the texture and a point_push behind it.
The outputs for the func_physbox.
The func_physbox must start asleep.
OnPlayerUse > point_push > Enable.
OnPlayerUse > point_push > Disable:Delay 0.10
OnPlayerUse > func_physbox > Wake.
That is what I did for the door. Not sure if Valve did the same but it works.
Quote from portal2tenacious on July 20, 2012, 2:16 amHabzs wrote:It's a func_physbox with the texture and a point_push behind it.The outputs for the func_physbox.
The func_physbox must start asleep.OnPlayerUse > point_push > Enable.
OnPlayerUse > point_push > Disable:Delay 0.10
OnPlayerUse > func_physbox > Wake.That is what I did for the door. Not sure if Valve did the same but it works.
Would a. Func_physbox push you like the door in the game would? You may want to add a trigger_push. Unless your just looking for the door, in which case this thread has no reason to have anymore posts added.
Except for a thank you The irate pirate and Habzs
The outputs for the func_physbox.
The func_physbox must start asleep.
OnPlayerUse > point_push > Enable.
OnPlayerUse > point_push > Disable:Delay 0.10
OnPlayerUse > func_physbox > Wake.
That is what I did for the door. Not sure if Valve did the same but it works.
Would a. Func_physbox push you like the door in the game would? You may want to add a trigger_push. Unless your just looking for the door, in which case this thread has no reason to have anymore posts added.
Except for a thank you The irate pirate and Habzs