Getting subtitles on Fact Core that doesn't move.
Quote from JUGGERNUT on December 9, 2012, 3:21 amOut of morbid curiosity, after creating a map and adding in a core to taunt the player.... I noticed that getting it perfect is a nigh impossible task.
http://steamcommunity.com/sharedfiles/f ... =112334610
You'll notice.... no subtitles....
I've search far and wide, yet no actual instructions on it.
https://developer.valvesoftware.com/wiki/Scenes.image
http://www.interlopers.net/forum/viewto ... =2&t=32300
https://developer.valvesoftware.com/wik ... aDOS_speak
https://developer.valvesoftware.com/wik ... phed_sceneThe list goes on and on....
The "prop_dynamic" which is about the only thing to make a neat core, seems unable to use the logic choreography. Tried a npc_personality_core, it talked.... and rolled.....
Is it actually possible?
Out of morbid curiosity, after creating a map and adding in a core to taunt the player.... I noticed that getting it perfect is a nigh impossible task.
http://steamcommunity.com/sharedfiles/f ... =112334610
You'll notice.... no subtitles....
I've search far and wide, yet no actual instructions on it.
https://developer.valvesoftware.com/wiki/Scenes.image
http://www.interlopers.net/forum/viewto ... =2&t=32300
https://developer.valvesoftware.com/wik ... aDOS_speak
https://developer.valvesoftware.com/wik ... phed_scene
The list goes on and on....
The "prop_dynamic" which is about the only thing to make a neat core, seems unable to use the logic choreography. Tried a npc_personality_core, it talked.... and rolled.....
Is it actually possible?
Quote from zivi7 on December 9, 2012, 4:05 amThe npc_personality_core is what you want. In its options you can set a parent. Use anything in your map that's stationary here and the core will stay in place.
The npc_personality_core is what you want. In its options you can set a parent. Use anything in your map that's stationary here and the core will stay in place.
Quote from JUGGERNUT on December 9, 2012, 10:00 pmAh, so that's how, fantastic!
Yep, had to use GCFScape to extract the correct scenes, then load up the face pose stuff and load choreography and then rebuild image for each one to get the scenes good.
Now finishing up the map with multiple endings, would have been done if a leak hadn't occurred and had to go to the backup map.
Ah, so that's how, fantastic!
Yep, had to use GCFScape to extract the correct scenes, then load up the face pose stuff and load choreography and then rebuild image for each one to get the scenes good.
Now finishing up the map with multiple endings, would have been done if a leak hadn't occurred and had to go to the backup map.