Get blown of course
Quote from Haggis on July 30, 2011, 5:47 amI have a fan set up which starts and stops, but what i want to happen is for a gust of wind to blow you away when you walk past it. I have tried env_wind, but there does not seem to be a start and stop for it. What should i do.
I have a fan set up which starts and stops, but what i want to happen is for a gust of wind to blow you away when you walk past it. I have tried env_wind, but there does not seem to be a start and stop for it. What should i do.
Quote from Rubrica on July 30, 2011, 5:52 amTry a trigger_push (it's a brush entity), with the force set to about maybe 500, tweak it as you wish, encompassing the volume in which you want the player to be affected by the wind. Combine it with a. Ambient_generic for a looping wind sound and you're good to go.
Try a trigger_push (it's a brush entity), with the force set to about maybe 500, tweak it as you wish, encompassing the volume in which you want the player to be affected by the wind. Combine it with a. Ambient_generic for a looping wind sound and you're good to go.
Quote from ChickenMobile on July 30, 2011, 5:59 amRubrica wrote:Try a trigger_push (it's a brush entity), with the force set to about maybe 500, tweak it as you wish, encompassing the volume in which you want the player to be affected by the wind. Combine it with a. Ambient_generic for a looping wind sound and you're good to go.You win.
You win.
