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Get blown of course

I have a fan set up which starts and stops, but what i want to happen is for a gust of wind to blow you away when you walk past it. I have tried env_wind, but there does not seem to be a start and stop for it. What should i do.

Try a trigger_push (it's a brush entity), with the force set to about maybe 500, tweak it as you wish, encompassing the volume in which you want the player to be affected by the wind. Combine it with a. Ambient_generic for a looping wind sound and you're good to go.

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Rubrica wrote:
Try a trigger_push (it's a brush entity), with the force set to about maybe 500, tweak it as you wish, encompassing the volume in which you want the player to be affected by the wind. Combine it with a. Ambient_generic for a looping wind sound and you're good to go.

You win.

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Thanks, that worked a treat.