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Geodome (aka Enrichment Sphere)

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I made a simple geodome instance made of 5 of the geodome_4096 models as prop dynamics, which are all pieced together with no leaks whatsoever and fit into my map fine. However, when I load it into another map, two of the five prop_dynamic geodome pieces do not appear and I can see the void behind them. It is extremely wierd.

My Maps:
[spoiler][SP] Alternate[/spoiler]

You could use the default instance? Despite it having the occasional lighting issue.

Yeah I tried changing the parts in the default instance to prop_dynamics and changing nothing else, but it still had the same problem...

My Maps:
[spoiler][SP] Alternate[/spoiler]

I had issues with the stock instance so I collapsed it to my map and set all the models "lighing Origin" to point to an info_lighting. See the map in my signature for an example.

The Irate Pirate wrote:
You could use the default instance? Despite it having the occasional lighting issue.

I think Valve solves this using -staticproplighting. There's a nice tutorial on how to use it here.

It has nothing to do with the lightning... it's just that two of the parts of the five don't appear when I set them to light well with prop_dynamic.... should I use prop_dynamic_ovveride?

My Maps:
[spoiler][SP] Alternate[/spoiler]

You should be using a prop_static, not a prop_dynamic. You could change the lighting origin with the info_lighting entity to fix some lighting issues with prop_static, use info_target with prop_dynamic entities.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

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Vordwann wrote:
It has nothing to do with the lightning...

The Irate Pirate wrote:
You could use the default instance? Despite it having the occasional lighting issue.

I was talking about this, (should have made myself clearer.)

I want the lighting to be normalized though with prop_dynamics... however, two of the five don't show up... how do I get them to show up... I can see the void behind tem.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Make 100% sure their origins do not leak, or hidden by the world brushwork. The origins can be Identified by the 1Blu, 1green, and, 1red lines that meet at 1 point.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page
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