Game Will Not Load
Quote from baca25 on June 8, 2011, 8:36 pmI created a map named Mind Lock, and most people hated the looks because I didn't know any better. Now I have been trying to make my map look better, but I can not test my map. I changed the name away from the mp_coop so that it doesn't load as a co_op map, but whenever I press the Run Map button it loads into game and starts to load the map, but when the loading bar finishes the game closes. I have tried remaking my starting zone I don't know how many times, and I've even deleted it entirely and just put in a info_player_start entity, but the game still does not load. Does anyone know what might be the problem? I've been trying to figure this out for a week, but I'm stumped.
I created a map named Mind Lock, and most people hated the looks because I didn't know any better. Now I have been trying to make my map look better, but I can not test my map. I changed the name away from the mp_coop so that it doesn't load as a co_op map, but whenever I press the Run Map button it loads into game and starts to load the map, but when the loading bar finishes the game closes. I have tried remaking my starting zone I don't know how many times, and I've even deleted it entirely and just put in a info_player_start entity, but the game still does not load. Does anyone know what might be the problem? I've been trying to figure this out for a week, but I'm stumped.
Mapping Since May 21, 2011
Quote from Another Bad Pun on June 8, 2011, 8:56 pm[This is probably similar to your problem:
http://forums.thinking.withportals.com/mapping-help/map-closing-down-portal2-exe-t3262.html
[This is probably similar to your problem:
http://forums.thinking.withportals.com/mapping-help/map-closing-down-portal2-exe-t3262.html
Quote from baca25 on June 8, 2011, 8:57 pmKasc wrote:Post your compile log.Trying to figure out how to do that.
*Edit*
Figured it out. Since it won't let me most the file I guess I will copy and paste it. I am taking out a lot of the light bounce stuff to fit it.
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megsBuild Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 184072/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(330956, 250287, 220801)Build Patch/Sample Hash Table(s).....Done<0.0284 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 184072/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(330956, 250286, 220800)Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 183955/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(330956, 250287, 220800)Build Patch/Sample Hash Table(s).....Done<0.0309 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 184072/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 360 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (334584 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2830 texinfos to 779
Reduced 125 texdatas to 98 (4256 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94849
Average clusters visible: 178
Building PAS...
Average clusters audible: 292
visdatasize:50511 compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2755 faces
819592 square feet [118021264.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2755 patches before subdivision
62621 patches after subdivision
244 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10364827, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(335520, 255876, 226397)Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 61/1024 2928/49152 ( 6.0%)
brushes 942/8192 11304/98304 (11.5%)
brushsides 6552/65536 52416/524288 (10.0%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 5052/65536 60624/786432 ( 7.7%)
nodes 1572/65536 50304/2097152 ( 2.4%)
texinfos 779/12288 56088/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2755/65536 154280/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1640/65536 91840/3670016 ( 2.5%)
facebrushes 460/0 920/0 ( 0.0%)
facebrushlists 2755/0 11020/0 ( 0.0%)
leaves 1634/65536 52288/2097152 ( 2.5%)
leaffaces 3479/65536 6958/131072 ( 5.3%)
leafbrushes 2022/65536 4044/131072 ( 3.1%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19678/512000 78712/2048000 ( 3.8%)
edges 11649/256000 46596/1024000 ( 4.6%)
LDR worldlights 244/8192 24400/819200 ( 3.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 269/32768 2690/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4389/65536 8778/131072 ( 6.7%)
cubemapsamples 9/1024 144/16384 ( 0.9%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11181856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50511/16777216 ( 0.3%)
entdata [variable] 193073/393216 (49.1%)
LDR ambient table 1634/65536 6536/262144 ( 2.5%)
HDR ambient table 1634/65536 6536/262144 ( 2.5%)
LDR leaf ambient 6165/65536 172620/1835008 ( 9.4%)
HDR leaf ambient 1634/65536 45752/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13214 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 334584/4194304 ( 8.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7616
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327612, 245911, 216126)Build Patch/Sample Hash Table(s).....Done<0.0288 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 868/8192 10416/98304 (10.6%)
brushsides 6084/65536 48672/524288 ( 9.3%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 4990/65536 59880/786432 ( 7.6%)
nodes 1533/65536 49056/2097152 ( 2.3%)
texinfos 771/12288 55512/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2750/65536 154000/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1630/65536 91280/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2750/0 11000/0 ( 0.0%)
leaves 1591/65536 50912/2097152 ( 2.4%)
leaffaces 3483/65536 6966/131072 ( 5.3%)
leafbrushes 1938/65536 3876/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19624/512000 78496/2048000 ( 3.8%)
edges 11614/256000 46456/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 181462/393216 (46.1%)
LDR ambient table 1591/65536 6364/262144 ( 2.4%)
HDR ambient table 1591/65536 6364/262144 ( 2.4%)
LDR leaf ambient 6080/65536 170240/1835008 ( 9.3%)
HDR leaf ambient 1591/65536 44548/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324737/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7612
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
39 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327612, 245911, 216126)Build Patch/Sample Hash Table(s).....Done<0.0283 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 868/8192 10416/98304 (10.6%)
brushsides 6084/65536 48672/524288 ( 9.3%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 4990/65536 59880/786432 ( 7.6%)
nodes 1533/65536 49056/2097152 ( 2.3%)
texinfos 771/12288 55512/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2750/65536 154000/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1630/65536 91280/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2750/0 11000/0 ( 0.0%)
leaves 1591/65536 50912/2097152 ( 2.4%)
leaffaces 3483/65536 6966/131072 ( 5.3%)
leafbrushes 1938/65536 3876/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19624/512000 78496/2048000 ( 3.8%)
edges 11614/256000 46456/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 181582/393216 (46.2%)
LDR ambient table 1591/65536 6364/262144 ( 2.4%)
HDR ambient table 1591/65536 6364/262144 ( 2.4%)
LDR leaf ambient 6080/65536 170240/1835008 ( 9.3%)
HDR leaf ambient 1591/65536 44548/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324737/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7612
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
39 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324182 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2570 texinfos to 768
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2744 faces
816274 square feet [117543568.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2744 patches before subdivision
62578 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10353890, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327576, 245864, 216086)Build Patch/Sample Hash Table(s).....Done<0.0283 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 56/1024 2688/49152 ( 5.5%)
brushes 867/8192 10404/98304 (10.6%)
brushsides 6078/65536 48624/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1527/65536 48864/2097152 ( 2.3%)
texinfos 768/12288 55296/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2744/65536 153664/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1624/65536 90944/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2744/0 10976/0 ( 0.0%)
leaves 1584/65536 50688/2097152 ( 2.4%)
leaffaces 3477/65536 6954/131072 ( 5.3%)
leafbrushes 1937/65536 3874/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19576/512000 78304/2048000 ( 3.8%)
edges 11590/256000 46360/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 180311/393216 (45.9%)
LDR ambient table 1584/65536 6336/262144 ( 2.4%)
HDR ambient table 1584/65536 6336/262144 ( 2.4%)
LDR leaf ambient 6074/65536 170072/1835008 ( 9.3%)
HDR leaf ambient 1584/65536 44352/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324182/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7600
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
38 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327611, 245911, 216126)0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0291 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 868/8192 10416/98304 (10.6%)
brushsides 6084/65536 48672/524288 ( 9.3%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 4990/65536 59880/786432 ( 7.6%)
nodes 1533/65536 49056/2097152 ( 2.3%)
texinfos 771/12288 55512/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2750/65536 154000/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1630/65536 91280/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2750/0 11000/0 ( 0.0%)
leaves 1591/65536 50912/2097152 ( 2.4%)
leaffaces 3483/65536 6966/131072 ( 5.3%)
leafbrushes 1938/65536 3876/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19624/512000 78496/2048000 ( 3.8%)
edges 11614/256000 46456/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 181479/393216 (46.2%)
LDR ambient table 1591/65536 6364/262144 ( 2.4%)
HDR ambient table 1591/65536 6364/262144 ( 2.4%)
LDR leaf ambient 6080/65536 170240/1835008 ( 9.3%)
HDR leaf ambient 1591/65536 44548/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324737/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7612
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
1 minute, 12 seconds elapsed
Trying to figure out how to do that.
*Edit*
Figured it out. Since it won't let me most the file I guess I will copy and paste it. I am taking out a lot of the light bounce stuff to fit it.
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megsBuild Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 184072/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(330956, 250287, 220801)Build Patch/Sample Hash Table(s).....Done<0.0284 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 184072/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(330956, 250286, 220800)Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 183955/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(330956, 250287, 220800)Build Patch/Sample Hash Table(s).....Done<0.0309 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 184072/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 360 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (334584 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2830 texinfos to 779
Reduced 125 texdatas to 98 (4256 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94849
Average clusters visible: 178
Building PAS...
Average clusters audible: 292
visdatasize:50511 compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2755 faces
819592 square feet [118021264.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2755 patches before subdivision
62621 patches after subdivision
244 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10364827, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(335520, 255876, 226397)Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 61/1024 2928/49152 ( 6.0%)
brushes 942/8192 11304/98304 (11.5%)
brushsides 6552/65536 52416/524288 (10.0%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 5052/65536 60624/786432 ( 7.7%)
nodes 1572/65536 50304/2097152 ( 2.4%)
texinfos 779/12288 56088/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2755/65536 154280/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1640/65536 91840/3670016 ( 2.5%)
facebrushes 460/0 920/0 ( 0.0%)
facebrushlists 2755/0 11020/0 ( 0.0%)
leaves 1634/65536 52288/2097152 ( 2.5%)
leaffaces 3479/65536 6958/131072 ( 5.3%)
leafbrushes 2022/65536 4044/131072 ( 3.1%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19678/512000 78712/2048000 ( 3.8%)
edges 11649/256000 46596/1024000 ( 4.6%)
LDR worldlights 244/8192 24400/819200 ( 3.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 269/32768 2690/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4389/65536 8778/131072 ( 6.7%)
cubemapsamples 9/1024 144/16384 ( 0.9%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11181856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50511/16777216 ( 0.3%)
entdata [variable] 193073/393216 (49.1%)
LDR ambient table 1634/65536 6536/262144 ( 2.5%)
HDR ambient table 1634/65536 6536/262144 ( 2.5%)
LDR leaf ambient 6165/65536 172620/1835008 ( 9.4%)
HDR leaf ambient 1634/65536 45752/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13214 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 334584/4194304 ( 8.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7616
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327612, 245911, 216126)Build Patch/Sample Hash Table(s).....Done<0.0288 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 868/8192 10416/98304 (10.6%)
brushsides 6084/65536 48672/524288 ( 9.3%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 4990/65536 59880/786432 ( 7.6%)
nodes 1533/65536 49056/2097152 ( 2.3%)
texinfos 771/12288 55512/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2750/65536 154000/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1630/65536 91280/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2750/0 11000/0 ( 0.0%)
leaves 1591/65536 50912/2097152 ( 2.4%)
leaffaces 3483/65536 6966/131072 ( 5.3%)
leafbrushes 1938/65536 3876/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19624/512000 78496/2048000 ( 3.8%)
edges 11614/256000 46456/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 181462/393216 (46.1%)
LDR ambient table 1591/65536 6364/262144 ( 2.4%)
HDR ambient table 1591/65536 6364/262144 ( 2.4%)
LDR leaf ambient 6080/65536 170240/1835008 ( 9.3%)
HDR leaf ambient 1591/65536 44548/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324737/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7612
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
39 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327612, 245911, 216126)Build Patch/Sample Hash Table(s).....Done<0.0283 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 868/8192 10416/98304 (10.6%)
brushsides 6084/65536 48672/524288 ( 9.3%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 4990/65536 59880/786432 ( 7.6%)
nodes 1533/65536 49056/2097152 ( 2.3%)
texinfos 771/12288 55512/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2750/65536 154000/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1630/65536 91280/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2750/0 11000/0 ( 0.0%)
leaves 1591/65536 50912/2097152 ( 2.4%)
leaffaces 3483/65536 6966/131072 ( 5.3%)
leafbrushes 1938/65536 3876/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19624/512000 78496/2048000 ( 3.8%)
edges 11614/256000 46456/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 181582/393216 (46.2%)
LDR ambient table 1591/65536 6364/262144 ( 2.4%)
HDR ambient table 1591/65536 6364/262144 ( 2.4%)
LDR leaf ambient 6080/65536 170240/1835008 ( 9.3%)
HDR leaf ambient 1591/65536 44548/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324737/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7612
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
39 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324182 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2570 texinfos to 768
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2744 faces
816274 square feet [117543568.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2744 patches before subdivision
62578 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10353890, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327576, 245864, 216086)Build Patch/Sample Hash Table(s).....Done<0.0283 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 56/1024 2688/49152 ( 5.5%)
brushes 867/8192 10404/98304 (10.6%)
brushsides 6078/65536 48624/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1527/65536 48864/2097152 ( 2.3%)
texinfos 768/12288 55296/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2744/65536 153664/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1624/65536 90944/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2744/0 10976/0 ( 0.0%)
leaves 1584/65536 50688/2097152 ( 2.4%)
leaffaces 3477/65536 6954/131072 ( 5.3%)
leafbrushes 1937/65536 3874/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19576/512000 78304/2048000 ( 3.8%)
edges 11590/256000 46360/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 180311/393216 (45.9%)
LDR ambient table 1584/65536 6336/262144 ( 2.4%)
HDR ambient table 1584/65536 6336/262144 ( 2.4%)
LDR leaf ambient 6074/65536 170072/1835008 ( 9.3%)
HDR leaf ambient 1584/65536 44352/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324182/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7600
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
38 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327611, 245911, 216126)0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0291 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 868/8192 10416/98304 (10.6%)
brushsides 6084/65536 48672/524288 ( 9.3%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 4990/65536 59880/786432 ( 7.6%)
nodes 1533/65536 49056/2097152 ( 2.3%)
texinfos 771/12288 55512/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2750/65536 154000/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1630/65536 91280/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2750/0 11000/0 ( 0.0%)
leaves 1591/65536 50912/2097152 ( 2.4%)
leaffaces 3483/65536 6966/131072 ( 5.3%)
leafbrushes 1938/65536 3876/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19624/512000 78496/2048000 ( 3.8%)
edges 11614/256000 46456/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 181479/393216 (46.2%)
LDR ambient table 1591/65536 6364/262144 ( 2.4%)
HDR ambient table 1591/65536 6364/262144 ( 2.4%)
LDR leaf ambient 6080/65536 170240/1835008 ( 9.3%)
HDR leaf ambient 1591/65536 44548/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324737/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 7612
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
1 minute, 12 seconds elapsed
Mapping Since May 21, 2011
Quote from Another Bad Pun on June 8, 2011, 9:03 pmIn the compile options menu, just check wait for keypress. When it's done compiling, leftclick, and copy it all. The paste it here in code tags.
Like this:
- Code: Select all
THIS IS COMPILE LOG.
In the compile options menu, just check wait for keypress. When it's done compiling, leftclick, and copy it all. The paste it here in code tags.
Like this:
- Code: Select all
THIS IS COMPILE LOG.
Quote from baca25 on June 9, 2011, 2:53 amI don't think I posted the right thing last time so here is what it says now. I have been deleting random things to try and find what is wrong, but I can't seem to figure it out.
- Code: Select all
-------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steamsteamappscommonportal 2bin"-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:program files (x86)steamsteamappscommonportal 2binvbs
p.exe" -game "c:program files (x86)steamsteamappscommonportal 2portal2" "C
:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.
vmf"
-------------------------------------------------------------------------------Valve Software - vbsp.exe (May 3 2011)
2 threads
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2mat
erials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmaps
mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmaps
mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (320124 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2574 texinfos to 770
Reduced 139 texdatas to 113 (5125 bytes to 4295)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
2 seconds elapsed-------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steamsteamappscommonportal 2bin"-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:program files (x86)steamsteamappscommonportal 2binvvi
s.exe" -game "c:program files (x86)steamsteamappscommonportal 2portal2" "C
:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock"-------------------------------------------------------------------------------
Valve Software - vvis.exe (May 3 2011)
2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.prt
477 portalclusters
1395 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (16)
Optimized: 379 visible clusters (0.00%)
Total clusters visible: 78594
Average clusters visible: 164
Building PAS...
Average clusters audible: 268
visdatasize:40784 compressed from 61056
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
16 seconds elapsed-------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steamsteamappscommonportal 2bin"-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:program files (x86)steamsteamappscommonportal 2binvra
d.exe" -game "c:program files (x86)steamsteamappscommonportal 2portal2" "
C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock
"
-------------------------------------------------------------------------------Valve Software - vrad.exe SSE (May 3 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
Setting up ray-trace acceleration structure... Done (1.05 seconds)
2464 faces
561568 square feet [80865888.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2464 patches before subdivision
53556 patches after subdivision
241 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 7512171, max 593
transfer lists: 57.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(298201, 234842, 205884)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(122915, 86966, 78731)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(57142, 36498, 33817)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(28381, 16569, 15521)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(14732, 8022, 7564)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(7869, 4067, 3829)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4287, 2134, 2003)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2364, 1146, 1068)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1316, 626, 580)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(737, 345, 317)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(414, 192, 176)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(234, 108, 97)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(132, 61, 54)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(75, 34, 30)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(42, 19, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #16 added RGB(24, 11, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(14, 6, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(8, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(4, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #21 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0234 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 54/1024 2592/49152 ( 5.3%)
brushes 861/8192 10332/98304 (10.5%)
brushsides 6012/65536 48096/524288 ( 9.2%)
planes 5006/65536 100120/1310720 ( 7.6%)
vertexes 4787/65536 57444/786432 ( 7.3%)
nodes 1400/65536 44800/2097152 ( 2.1%)
texinfos 770/12288 55440/884736 ( 6.3%)
texdata 113/2048 3616/65536 ( 5.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2464/65536 137984/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1595/65536 89320/3670016 ( 2.4%)
facebrushes 461/0 922/0 ( 0.0%)
facebrushlists 2464/0 9856/0 ( 0.0%)
leaves 1455/65536 46560/2097152 ( 2.2%)
leaffaces 3100/65536 6200/131072 ( 4.7%)
leafbrushes 1756/65536 3512/131072 ( 2.7%)
areas 7/256 56/2048 ( 2.7%)
surfedges 18142/512000 72568/2048000 ( 3.5%)
edges 10843/256000 43372/1024000 ( 4.2%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 238/32768 2380/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3903/65536 7806/131072 ( 6.0%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 9109916/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 40784/16777216 ( 0.2%)
entdata [variable] 180715/393216 (46.0%)
LDR ambient table 1455/65536 5820/262144 ( 2.2%)
HDR ambient table 1455/65536 5820/262144 ( 2.2%)
LDR leaf ambient 5401/65536 151228/1835008 ( 8.2%)
HDR leaf ambient 1455/65536 40740/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12574 ( 0.0%)
pakfile [variable] 1282190/0 ( 0.0%)
physics [variable] 320124/4194304 ( 7.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 6842
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
36 seconds elapsed-------------------------------------------------------------------------------
Running command: copy "C:Program Files (x86)Steamsteamappscommonportal 2sd
k_contentmapsmindlock.bsp" "c:program files (x86)steamsteamappscommonport
al 2portal2mapsmindlock.bsp"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steam"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: c:program files (x86)steamsteam.exe -applaunch 620 -game "c:
program files (x86)steamsteamappscommonportal 2portal2" -window +map "mind
lock"
-------------------------------------------------------------------------------Finished. Press a key to close.
The only Yellow Highlighted thing is "ConVarRef gpu_level doesn't point to an existing ConVar" which I read is a common thing that doesn't give problems.
I don't think I posted the right thing last time so here is what it says now. I have been deleting random things to try and find what is wrong, but I can't seem to figure it out.
- Code: Select all
-------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steamsteamappscommonportal 2bin"-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:program files (x86)steamsteamappscommonportal 2binvbs
p.exe" -game "c:program files (x86)steamsteamappscommonportal 2portal2" "C
:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.
vmf"
-------------------------------------------------------------------------------Valve Software - vbsp.exe (May 3 2011)
2 threads
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2mat
erials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmaps
mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmaps
mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (320124 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2574 texinfos to 770
Reduced 139 texdatas to 113 (5125 bytes to 4295)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
2 seconds elapsed-------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steamsteamappscommonportal 2bin"-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:program files (x86)steamsteamappscommonportal 2binvvi
s.exe" -game "c:program files (x86)steamsteamappscommonportal 2portal2" "C
:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock"-------------------------------------------------------------------------------
Valve Software - vvis.exe (May 3 2011)
2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.prt
477 portalclusters
1395 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (16)
Optimized: 379 visible clusters (0.00%)
Total clusters visible: 78594
Average clusters visible: 164
Building PAS...
Average clusters audible: 268
visdatasize:40784 compressed from 61056
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
16 seconds elapsed-------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steamsteamappscommonportal 2bin"-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:program files (x86)steamsteamappscommonportal 2binvra
d.exe" -game "c:program files (x86)steamsteamappscommonportal 2portal2" "
C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock
"
-------------------------------------------------------------------------------Valve Software - vrad.exe SSE (May 3 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
Setting up ray-trace acceleration structure... Done (1.05 seconds)
2464 faces
561568 square feet [80865888.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2464 patches before subdivision
53556 patches after subdivision
241 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 7512171, max 593
transfer lists: 57.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(298201, 234842, 205884)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(122915, 86966, 78731)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(57142, 36498, 33817)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(28381, 16569, 15521)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(14732, 8022, 7564)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(7869, 4067, 3829)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4287, 2134, 2003)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2364, 1146, 1068)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1316, 626, 580)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(737, 345, 317)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(414, 192, 176)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(234, 108, 97)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(132, 61, 54)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(75, 34, 30)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(42, 19, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #16 added RGB(24, 11, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(14, 6, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(8, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(4, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #21 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0234 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 54/1024 2592/49152 ( 5.3%)
brushes 861/8192 10332/98304 (10.5%)
brushsides 6012/65536 48096/524288 ( 9.2%)
planes 5006/65536 100120/1310720 ( 7.6%)
vertexes 4787/65536 57444/786432 ( 7.3%)
nodes 1400/65536 44800/2097152 ( 2.1%)
texinfos 770/12288 55440/884736 ( 6.3%)
texdata 113/2048 3616/65536 ( 5.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2464/65536 137984/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1595/65536 89320/3670016 ( 2.4%)
facebrushes 461/0 922/0 ( 0.0%)
facebrushlists 2464/0 9856/0 ( 0.0%)
leaves 1455/65536 46560/2097152 ( 2.2%)
leaffaces 3100/65536 6200/131072 ( 4.7%)
leafbrushes 1756/65536 3512/131072 ( 2.7%)
areas 7/256 56/2048 ( 2.7%)
surfedges 18142/512000 72568/2048000 ( 3.5%)
edges 10843/256000 43372/1024000 ( 4.2%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 238/32768 2380/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3903/65536 7806/131072 ( 6.0%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 9109916/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 40784/16777216 ( 0.2%)
entdata [variable] 180715/393216 (46.0%)
LDR ambient table 1455/65536 5820/262144 ( 2.2%)
HDR ambient table 1455/65536 5820/262144 ( 2.2%)
LDR leaf ambient 5401/65536 151228/1835008 ( 8.2%)
HDR leaf ambient 1455/65536 40740/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12574 ( 0.0%)
pakfile [variable] 1282190/0 ( 0.0%)
physics [variable] 320124/4194304 ( 7.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 6842
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
36 seconds elapsed-------------------------------------------------------------------------------
Running command: copy "C:Program Files (x86)Steamsteamappscommonportal 2sd
k_contentmapsmindlock.bsp" "c:program files (x86)steamsteamappscommonport
al 2portal2mapsmindlock.bsp"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steam"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: c:program files (x86)steamsteam.exe -applaunch 620 -game "c:
program files (x86)steamsteamappscommonportal 2portal2" -window +map "mind
lock"
-------------------------------------------------------------------------------Finished. Press a key to close.
The only Yellow Highlighted thing is "ConVarRef gpu_level doesn't point to an existing ConVar" which I read is a common thing that doesn't give problems.
Mapping Since May 21, 2011
Quote from baca25 on June 11, 2011, 7:56 amstill haven't figured it out..
still haven't figured it out..
Mapping Since May 21, 2011
