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Game Will Not Load

I created a map named Mind Lock, and most people hated the looks because I didn't know any better. Now I have been trying to make my map look better, but I can not test my map. I changed the name away from the mp_coop so that it doesn't load as a co_op map, but whenever I press the Run Map button it loads into game and starts to load the map, but when the loading bar finishes the game closes. I have tried remaking my starting zone I don't know how many times, and I've even deleted it entirely and just put in a info_player_start entity, but the game still does not load. Does anyone know what might be the problem? I've been trying to figure this out for a week, but I'm stumped.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

Post your compile log.

[This is probably similar to your problem:

http://forums.thinking.withportals.com/mapping-help/map-closing-down-portal2-exe-t3262.html

Kasc wrote:
Post your compile log.

Trying to figure out how to do that.
*Edit*
Figured it out. Since it won't let me most the file I guess I will copy and paste it. I am taking out a lot of the light bounce stuff to fit it.

Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654  compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists:  79.1 megs

Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  57/1024         2736/49152    ( 5.6%)
brushes                869/8192        10428/98304    (10.6%)
brushsides            6090/65536       48720/524288   ( 9.3%)
planes                5094/65536      101880/1310720  ( 7.8%)
vertexes              4982/65536       59784/786432   ( 7.6%)
nodes                 1521/65536       48672/2097152  ( 2.3%)
texinfos               766/12288       55152/884736   ( 6.2%)
texdata                 98/2048         3136/65536    ( 4.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 2745/65536      153720/3670016  ( 4.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1627/65536       91112/3670016  ( 2.5%)
facebrushes            464/0             928/0        ( 0.0%)
facebrushlists        2745/0           10980/0        ( 0.0%)
leaves                1579/65536       50528/2097152  ( 2.4%)
leaffaces             3461/65536        6922/131072   ( 5.3%)
leafbrushes           1914/65536        3828/131072   ( 2.9%)
areas                    7/256            56/2048     ( 2.7%)
surfedges            19592/512000      78368/2048000  ( 3.8%)
edges                11591/256000      46364/1024000  ( 4.5%)
LDR worldlights        241/8192        24100/819200   ( 2.9%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips            271/32768        2710/327680   ( 0.8%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4425/65536        8850/131072   ( 6.8%)
cubemapsamples           7/1024          112/16384    ( 0.7%)
overlays                13/512          4576/180224   ( 2.5%)
LDR lightdata         [variable]    11180856/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       49654/16777216 ( 0.3%)
entdata               [variable]      184072/393216   (46.8%)
LDR ambient table     1579/65536        6316/262144   ( 2.4%)
HDR ambient table     1579/65536        6316/262144   ( 2.4%)
LDR leaf ambient      6089/65536      170492/1835008  ( 9.3%)
HDR leaf ambient      1579/65536       44212/1835008  ( 2.4%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12832    ( 0.0%)
pakfile               [variable]      606254/0        ( 0.0%)
physics               [variable]      324840/4194304  ( 7.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654  compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists:  79.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(330956, 250287, 220801)

Build Patch/Sample Hash Table(s).....Done<0.0284 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  57/1024         2736/49152    ( 5.6%)
brushes                869/8192        10428/98304    (10.6%)
brushsides            6090/65536       48720/524288   ( 9.3%)
planes                5094/65536      101880/1310720  ( 7.8%)
vertexes              4982/65536       59784/786432   ( 7.6%)
nodes                 1521/65536       48672/2097152  ( 2.3%)
texinfos               766/12288       55152/884736   ( 6.2%)
texdata                 98/2048         3136/65536    ( 4.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 2745/65536      153720/3670016  ( 4.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1627/65536       91112/3670016  ( 2.5%)
facebrushes            464/0             928/0        ( 0.0%)
facebrushlists        2745/0           10980/0        ( 0.0%)
leaves                1579/65536       50528/2097152  ( 2.4%)
leaffaces             3461/65536        6922/131072   ( 5.3%)
leafbrushes           1914/65536        3828/131072   ( 2.9%)
areas                    7/256            56/2048     ( 2.7%)
surfedges            19592/512000      78368/2048000  ( 3.8%)
edges                11591/256000      46364/1024000  ( 4.5%)
LDR worldlights        241/8192        24100/819200   ( 2.9%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips            271/32768        2710/327680   ( 0.8%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4425/65536        8850/131072   ( 6.8%)
cubemapsamples           7/1024          112/16384    ( 0.7%)
overlays                13/512          4576/180224   ( 2.5%)
LDR lightdata         [variable]    11180856/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       49654/16777216 ( 0.3%)
entdata               [variable]      184072/393216   (46.8%)
LDR ambient table     1579/65536        6316/262144   ( 2.4%)
HDR ambient table     1579/65536        6316/262144   ( 2.4%)
LDR leaf ambient      6089/65536      170492/1835008  ( 9.3%)
HDR leaf ambient      1579/65536       44212/1835008  ( 2.4%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12832    ( 0.0%)
pakfile               [variable]      606254/0        ( 0.0%)
physics               [variable]      324840/4194304  ( 7.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654  compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists:  79.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(330956, 250286, 220800)

Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  57/1024         2736/49152    ( 5.6%)
brushes                869/8192        10428/98304    (10.6%)
brushsides            6090/65536       48720/524288   ( 9.3%)
planes                5094/65536      101880/1310720  ( 7.8%)
vertexes              4982/65536       59784/786432   ( 7.6%)
nodes                 1521/65536       48672/2097152  ( 2.3%)
texinfos               766/12288       55152/884736   ( 6.2%)
texdata                 98/2048         3136/65536    ( 4.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 2745/65536      153720/3670016  ( 4.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1627/65536       91112/3670016  ( 2.5%)
facebrushes            464/0             928/0        ( 0.0%)
facebrushlists        2745/0           10980/0        ( 0.0%)
leaves                1579/65536       50528/2097152  ( 2.4%)
leaffaces             3461/65536        6922/131072   ( 5.3%)
leafbrushes           1914/65536        3828/131072   ( 2.9%)
areas                    7/256            56/2048     ( 2.7%)
surfedges            19592/512000      78368/2048000  ( 3.8%)
edges                11591/256000      46364/1024000  ( 4.5%)
LDR worldlights        241/8192        24100/819200   ( 2.9%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips            271/32768        2710/327680   ( 0.8%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4425/65536        8850/131072   ( 6.8%)
cubemapsamples           7/1024          112/16384    ( 0.7%)
overlays                13/512          4576/180224   ( 2.5%)
LDR lightdata         [variable]    11180856/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       49654/16777216 ( 0.3%)
entdata               [variable]      183955/393216   (46.8%)
LDR ambient table     1579/65536        6316/262144   ( 2.4%)
HDR ambient table     1579/65536        6316/262144   ( 2.4%)
LDR leaf ambient      6089/65536      170492/1835008  ( 9.3%)
HDR leaf ambient      1579/65536       44212/1835008  ( 2.4%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12832    ( 0.0%)
pakfile               [variable]      606254/0        ( 0.0%)
physics               [variable]      324840/4194304  ( 7.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654  compressed from 75744
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists:  79.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(330956, 250287, 220800)

Build Patch/Sample Hash Table(s).....Done<0.0309 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  57/1024         2736/49152    ( 5.6%)
brushes                869/8192        10428/98304    (10.6%)
brushsides            6090/65536       48720/524288   ( 9.3%)
planes                5094/65536      101880/1310720  ( 7.8%)
vertexes              4982/65536       59784/786432   ( 7.6%)
nodes                 1521/65536       48672/2097152  ( 2.3%)
texinfos               766/12288       55152/884736   ( 6.2%)
texdata                 98/2048         3136/65536    ( 4.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 2745/65536      153720/3670016  ( 4.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1627/65536       91112/3670016  ( 2.5%)
facebrushes            464/0             928/0        ( 0.0%)
facebrushlists        2745/0           10980/0        ( 0.0%)
leaves                1579/65536       50528/2097152  ( 2.4%)
leaffaces             3461/65536        6922/131072   ( 5.3%)
leafbrushes           1914/65536        3828/131072   ( 2.9%)
areas                    7/256            56/2048     ( 2.7%)
surfedges            19592/512000      78368/2048000  ( 3.8%)
edges                11591/256000      46364/1024000  ( 4.5%)
LDR worldlights        241/8192        24100/819200   ( 2.9%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips            271/32768        2710/327680   ( 0.8%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4425/65536        8850/131072   ( 6.8%)
cubemapsamples           7/1024          112/16384    ( 0.7%)
overlays                13/512          4576/180224   ( 2.5%)
LDR lightdata         [variable]    11180856/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       49654/16777216 ( 0.3%)
entdata               [variable]      184072/393216   (46.8%)
LDR ambient table     1579/65536        6316/262144   ( 2.4%)
HDR ambient table     1579/65536        6316/262144   ( 2.4%)
LDR leaf ambient      6089/65536      170492/1835008  ( 9.3%)
HDR leaf ambient      1579/65536       44212/1835008  ( 2.4%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12832    ( 0.0%)
pakfile               [variable]      606254/0        ( 0.0%)
physics               [variable]      324840/4194304  ( 7.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 7602
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 360 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (334584 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2830 texinfos to 779
Reduced 125 texdatas to 98 (4256 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94849
Average clusters visible: 178
Building PAS...
Average clusters audible: 292
visdatasize:50511  compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2755 faces
819592 square feet [118021264.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2755 patches before subdivision
62621 patches after subdivision
244 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10364827, max 755
transfer lists:  79.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(335520, 255876, 226397)

Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  61/1024         2928/49152    ( 6.0%)
brushes                942/8192        11304/98304    (11.5%)
brushsides            6552/65536       52416/524288   (10.0%)
planes                5102/65536      102040/1310720  ( 7.8%)
vertexes              5052/65536       60624/786432   ( 7.7%)
nodes                 1572/65536       50304/2097152  ( 2.4%)
texinfos               779/12288       56088/884736   ( 6.3%)
texdata                 98/2048         3136/65536    ( 4.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 2755/65536      154280/3670016  ( 4.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1640/65536       91840/3670016  ( 2.5%)
facebrushes            460/0             920/0        ( 0.0%)
facebrushlists        2755/0           11020/0        ( 0.0%)
leaves                1634/65536       52288/2097152  ( 2.5%)
leaffaces             3479/65536        6958/131072   ( 5.3%)
leafbrushes           2022/65536        4044/131072   ( 3.1%)
areas                    7/256            56/2048     ( 2.7%)
surfedges            19678/512000      78712/2048000  ( 3.8%)
edges                11649/256000      46596/1024000  ( 4.6%)
LDR worldlights        244/8192        24400/819200   ( 3.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips            269/32768        2690/327680   ( 0.8%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4389/65536        8778/131072   ( 6.7%)
cubemapsamples           9/1024          144/16384    ( 0.9%)
overlays                13/512          4576/180224   ( 2.5%)
LDR lightdata         [variable]    11181856/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       50511/16777216 ( 0.3%)
entdata               [variable]      193073/393216   (49.1%)
LDR ambient table     1634/65536        6536/262144   ( 2.5%)
HDR ambient table     1634/65536        6536/262144   ( 2.5%)
LDR leaf ambient      6165/65536      172620/1835008  ( 9.4%)
HDR leaf ambient      1634/65536       45752/1835008  ( 2.5%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/13214    ( 0.0%)
pakfile               [variable]      605921/0        ( 0.0%)
physics               [variable]      334584/4194304  ( 8.0%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 7616
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510  compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists:  79.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(327612, 245911, 216126)

Build Patch/Sample Hash Table(s).....Done<0.0288 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  57/1024         2736/49152    ( 5.6%)
brushes                868/8192        10416/98304    (10.6%)
brushsides            6084/65536       48672/524288   ( 9.3%)
planes                5102/65536      102040/1310720  ( 7.8%)
vertexes              4990/65536       59880/786432   ( 7.6%)
nodes                 1533/65536       49056/2097152  ( 2.3%)
texinfos               771/12288       55512/884736   ( 6.3%)
texdata                 98/2048         3136/65536    ( 4.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 2750/65536      154000/3670016  ( 4.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1630/65536       91280/3670016  ( 2.5%)
facebrushes            466/0             932/0        ( 0.0%)
facebrushlists        2750/0           11000/0        ( 0.0%)
leaves                1591/65536       50912/2097152  ( 2.4%)
leaffaces             3483/65536        6966/131072   ( 5.3%)
leafbrushes           1938/65536        3876/131072   ( 3.0%)
areas                    7/256            56/2048     ( 2.7%)
surfedges            19624/512000      78496/2048000  ( 3.8%)
edges                11614/256000      46456/1024000  ( 4.5%)
LDR worldlights        241/8192        24100/819200   ( 2.9%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips            270/32768        2700/327680   ( 0.8%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4407/65536        8814/131072   ( 6.7%)
cubemapsamples           7/1024          112/16384    ( 0.7%)
overlays                13/512          4576/180224   ( 2.5%)
LDR lightdata         [variable]    11179476/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       50510/16777216 ( 0.3%)
entdata               [variable]      181462/393216   (46.1%)
LDR ambient table     1591/65536        6364/262144   ( 2.4%)
HDR ambient table     1591/65536        6364/262144   ( 2.4%)
LDR leaf ambient      6080/65536      170240/1835008  ( 9.3%)
HDR leaf ambient      1591/65536       44548/1835008  ( 2.4%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12836    ( 0.0%)
pakfile               [variable]      605921/0        ( 0.0%)
physics               [variable]      324737/4194304  ( 7.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 7612
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
39 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510  compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists:  79.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(327612, 245911, 216126)

Build Patch/Sample Hash Table(s).....Done<0.0283 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  57/1024         2736/49152    ( 5.6%)
brushes                868/8192        10416/98304    (10.6%)
brushsides            6084/65536       48672/524288   ( 9.3%)
planes                5102/65536      102040/1310720  ( 7.8%)
vertexes              4990/65536       59880/786432   ( 7.6%)
nodes                 1533/65536       49056/2097152  ( 2.3%)
texinfos               771/12288       55512/884736   ( 6.3%)
texdata                 98/2048         3136/65536    ( 4.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 2750/65536      154000/3670016  ( 4.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1630/65536       91280/3670016  ( 2.5%)
facebrushes            466/0             932/0        ( 0.0%)
facebrushlists        2750/0           11000/0        ( 0.0%)
leaves                1591/65536       50912/2097152  ( 2.4%)
leaffaces             3483/65536        6966/131072   ( 5.3%)
leafbrushes           1938/65536        3876/131072   ( 3.0%)
areas                    7/256            56/2048     ( 2.7%)
surfedges            19624/512000      78496/2048000  ( 3.8%)
edges                11614/256000      46456/1024000  ( 4.5%)
LDR worldlights        241/8192        24100/819200   ( 2.9%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips            270/32768        2700/327680   ( 0.8%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4407/65536        8814/131072   ( 6.7%)
cubemapsamples           7/1024          112/16384    ( 0.7%)
overlays                13/512          4576/180224   ( 2.5%)
LDR lightdata         [variable]    11179476/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       50510/16777216 ( 0.3%)
entdata               [variable]      181582/393216   (46.2%)
LDR ambient table     1591/65536        6364/262144   ( 2.4%)
HDR ambient table     1591/65536        6364/262144   ( 2.4%)
LDR leaf ambient      6080/65536      170240/1835008  ( 9.3%)
HDR leaf ambient      1591/65536       44548/1835008  ( 2.4%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12836    ( 0.0%)
pakfile               [variable]      605921/0        ( 0.0%)
physics               [variable]      324737/4194304  ( 7.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 7612
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
39 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324182 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2570 texinfos to 768
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510  compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
20 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2744 faces
816274 square feet [117543568.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2744 patches before subdivision
62578 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10353890, max 755
transfer lists:  79.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(327576, 245864, 216086)

Build Patch/Sample Hash Table(s).....Done<0.0283 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  56/1024         2688/49152    ( 5.5%)
brushes                867/8192        10404/98304    (10.6%)
brushsides            6078/65536       48624/524288   ( 9.3%)
planes                5094/65536      101880/1310720  ( 7.8%)
vertexes              4982/65536       59784/786432   ( 7.6%)
nodes                 1527/65536       48864/2097152  ( 2.3%)
texinfos               768/12288       55296/884736   ( 6.3%)
texdata                 98/2048         3136/65536    ( 4.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 2744/65536      153664/3670016  ( 4.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1624/65536       90944/3670016  ( 2.5%)
facebrushes            466/0             932/0        ( 0.0%)
facebrushlists        2744/0           10976/0        ( 0.0%)
leaves                1584/65536       50688/2097152  ( 2.4%)
leaffaces             3477/65536        6954/131072   ( 5.3%)
leafbrushes           1937/65536        3874/131072   ( 3.0%)
areas                    7/256            56/2048     ( 2.7%)
surfedges            19576/512000      78304/2048000  ( 3.8%)
edges                11590/256000      46360/1024000  ( 4.5%)
LDR worldlights        241/8192        24100/819200   ( 2.9%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips            270/32768        2700/327680   ( 0.8%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4407/65536        8814/131072   ( 6.7%)
cubemapsamples           7/1024          112/16384    ( 0.7%)
overlays                13/512          4576/180224   ( 2.5%)
LDR lightdata         [variable]    11179476/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       50510/16777216 ( 0.3%)
entdata               [variable]      180311/393216   (45.9%)
LDR ambient table     1584/65536        6336/262144   ( 2.4%)
HDR ambient table     1584/65536        6336/262144   ( 2.4%)
LDR leaf ambient      6074/65536      170072/1835008  ( 9.3%)
HDR leaf ambient      1584/65536       44352/1835008  ( 2.4%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12836    ( 0.0%)
pakfile               [variable]      605921/0        ( 0.0%)
physics               [variable]      324182/4194304  ( 7.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 7600
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
40 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510  compressed from 76320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
38 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists:  79.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(327611, 245911, 216126)

0...1...2...3...4...5...6...7...8...9...10   Bounce #21 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0291 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  57/1024         2736/49152    ( 5.6%)
brushes                868/8192        10416/98304    (10.6%)
brushsides            6084/65536       48672/524288   ( 9.3%)
planes                5102/65536      102040/1310720  ( 7.8%)
vertexes              4990/65536       59880/786432   ( 7.6%)
nodes                 1533/65536       49056/2097152  ( 2.3%)
texinfos               771/12288       55512/884736   ( 6.3%)
texdata                 98/2048         3136/65536    ( 4.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 2750/65536      154000/3670016  ( 4.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1630/65536       91280/3670016  ( 2.5%)
facebrushes            466/0             932/0        ( 0.0%)
facebrushlists        2750/0           11000/0        ( 0.0%)
leaves                1591/65536       50912/2097152  ( 2.4%)
leaffaces             3483/65536        6966/131072   ( 5.3%)
leafbrushes           1938/65536        3876/131072   ( 3.0%)
areas                    7/256            56/2048     ( 2.7%)
surfedges            19624/512000      78496/2048000  ( 3.8%)
edges                11614/256000      46456/1024000  ( 4.5%)
LDR worldlights        241/8192        24100/819200   ( 2.9%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips            270/32768        2700/327680   ( 0.8%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4407/65536        8814/131072   ( 6.7%)
cubemapsamples           7/1024          112/16384    ( 0.7%)
overlays                13/512          4576/180224   ( 2.5%)
LDR lightdata         [variable]    11179476/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       50510/16777216 ( 0.3%)
entdata               [variable]      181479/393216   (46.2%)
LDR ambient table     1591/65536        6364/262144   ( 2.4%)
HDR ambient table     1591/65536        6364/262144   ( 2.4%)
LDR leaf ambient      6080/65536      170240/1835008  ( 9.3%)
HDR leaf ambient      1591/65536       44548/1835008  ( 2.4%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12836    ( 0.0%)
pakfile               [variable]      605921/0        ( 0.0%)
physics               [variable]      324737/4194304  ( 7.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 7612
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmindlock.bsp
1 minute, 12 seconds elapsed

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

In the compile options menu, just check wait for keypress. When it's done compiling, leftclick, and copy it all. The paste it here in code tags.
Like this:

Code: Select all
THIS IS COMPILE LOG.

I don't think I posted the right thing last time so here is what it says now. I have been deleting random things to try and find what is wrong, but I can't seem to figure it out.

Code: Select all
-------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steamsteamappscommonportal 2bin"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Running command: "c:program files (x86)steamsteamappscommonportal 2binvbs
p.exe" -game "c:program files (x86)steamsteamappscommonportal 2portal2" "C
:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock.
vmf"
-------------------------------------------------------------------------------

Valve Software - vbsp.exe (May  3 2011)
2 threads
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2mat
erials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmaps
mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmaps
mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (320124 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2574 texinfos to 770
Reduced 139 texdatas to 113 (5125 bytes to 4295)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
2 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steamsteamappscommonportal 2bin"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Running command: "c:program files (x86)steamsteamappscommonportal 2binvvi
s.exe" -game "c:program files (x86)steamsteamappscommonportal 2portal2" "C
:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock"

-------------------------------------------------------------------------------

Valve Software - vvis.exe (May  3 2011)
2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.prt
477 portalclusters
1395 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (16)
Optimized: 379 visible clusters (0.00%)
Total clusters visible: 78594
Average clusters visible: 164
Building PAS...
Average clusters audible: 268
visdatasize:40784  compressed from 61056
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
16 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steamsteamappscommonportal 2bin"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Running command: "c:program files (x86)steamsteamappscommonportal 2binvra
d.exe"  -game "c:program files (x86)steamsteamappscommonportal 2portal2" "
C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmindlock
"
-------------------------------------------------------------------------------

Valve Software - vrad.exe SSE (May  3 2011)

      Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
Setting up ray-trace acceleration structure... Done (1.05 seconds)
2464 faces
561568 square feet [80865888.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2464 patches before subdivision
53556 patches after subdivision
241 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (11)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 7512171, max 593
transfer lists:  57.3 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #1 added RGB(298201, 234842, 205884)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
        Bounce #2 added RGB(122915, 86966, 78731)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #3 added RGB(57142, 36498, 33817)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #4 added RGB(28381, 16569, 15521)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #5 added RGB(14732, 8022, 7564)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
        Bounce #6 added RGB(7869, 4067, 3829)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #7 added RGB(4287, 2134, 2003)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #8 added RGB(2364, 1146, 1068)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #9 added RGB(1316, 626, 580)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #10 added RGB(737, 345, 317)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
        Bounce #11 added RGB(414, 192, 176)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #12 added RGB(234, 108, 97)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #13 added RGB(132, 61, 54)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #14 added RGB(75, 34, 30)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #15 added RGB(42, 19, 17)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
        Bounce #16 added RGB(24, 11, 10)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #17 added RGB(14, 6, 5)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #18 added RGB(8, 4, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #19 added RGB(4, 2, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #20 added RGB(3, 1, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
        Bounce #21 added RGB(1, 1, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #22 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0234 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  54/1024         2592/49152    ( 5.3%)
brushes                861/8192        10332/98304    (10.5%)
brushsides            6012/65536       48096/524288   ( 9.2%)
planes                5006/65536      100120/1310720  ( 7.6%)
vertexes              4787/65536       57444/786432   ( 7.3%)
nodes                 1400/65536       44800/2097152  ( 2.1%)
texinfos               770/12288       55440/884736   ( 6.3%)
texdata                113/2048         3616/65536    ( 5.5%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 2464/65536      137984/3670016  ( 3.8%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1595/65536       89320/3670016  ( 2.4%)
facebrushes            461/0             922/0        ( 0.0%)
facebrushlists        2464/0            9856/0        ( 0.0%)
leaves                1455/65536       46560/2097152  ( 2.2%)
leaffaces             3100/65536        6200/131072   ( 4.7%)
leafbrushes           1756/65536        3512/131072   ( 2.7%)
areas                    7/256            56/2048     ( 2.7%)
surfedges            18142/512000      72568/2048000  ( 3.5%)
edges                10843/256000      43372/1024000  ( 4.2%)
LDR worldlights        241/8192        24100/819200   ( 2.9%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            238/32768        2380/327680   ( 0.7%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          3903/65536        7806/131072   ( 6.0%)
cubemapsamples          16/1024          256/16384    ( 1.6%)
overlays                13/512          4576/180224   ( 2.5%)
LDR lightdata         [variable]     9109916/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       40784/16777216 ( 0.2%)
entdata               [variable]      180715/393216   (46.0%)
LDR ambient table     1455/65536        5820/262144   ( 2.2%)
HDR ambient table     1455/65536        5820/262144   ( 2.2%)
LDR leaf ambient      5401/65536      151228/1835008  ( 8.2%)
HDR leaf ambient      1455/65536       40740/1835008  ( 2.2%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12574    ( 0.0%)
pakfile               [variable]     1282190/0        ( 0.0%)
physics               [variable]      320124/4194304  ( 7.6%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 6842
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmaps
mindlock.bsp
36 seconds elapsed

-------------------------------------------------------------------------------
Running command: copy "C:Program Files (x86)Steamsteamappscommonportal 2sd
k_contentmapsmindlock.bsp" "c:program files (x86)steamsteamappscommonport
al 2portal2mapsmindlock.bsp"
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Running command: cd "c:program files (x86)steam"
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Running command: c:program files (x86)steamsteam.exe -applaunch 620 -game "c:
program files (x86)steamsteamappscommonportal 2portal2" -window +map "mind
lock"
-------------------------------------------------------------------------------

Finished. Press a key to close.

The only Yellow Highlighted thing is "ConVarRef gpu_level doesn't point to an existing ConVar" which I read is a common thing that doesn't give problems.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

still haven't figured it out..

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011