Quote from
tile on December 7, 2013, 4:32 pm
ok, so, i've been experimenting with game_ui to make things controllable by the player, and i keep running into a problem. if i have a button the player can press to activate the ui in the same room as the ui and entities it interacts with, it works fine. however, if the button is in a separate room or the ui is activated automatically with a logic_auto, it either simply doesnt work or i get an error in console saying that there is no valid or a missing !activator. how can i fix this so that the game_ui activated on it's own at map start, or activated by other entities?
EDIT: lol, sorry. already discussed, and i fixed it. you can lock/delete this thread now.
ok, so, i've been experimenting with game_ui to make things controllable by the player, and i keep running into a problem. if i have a button the player can press to activate the ui in the same room as the ui and entities it interacts with, it works fine. however, if the button is in a separate room or the ui is activated automatically with a logic_auto, it either simply doesnt work or i get an error in console saying that there is no valid or a missing !activator. how can i fix this so that the game_ui activated on it's own at map start, or activated by other entities?
EDIT: lol, sorry. already discussed, and i fixed it. you can lock/delete this thread now.


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