Please or Register to create posts and topics.

func_water_analog renders in the wrong place

Hey everyone,
For a new map I'm making I need to use a func_water_analog. Everything looks fine in the editor, but when I run the map it renders in the wrong place! (It seems to render close to (0 0 0))
It works when it's a world brush, but I need it to move, so...
Help please!
Thankyou!

Turrets, not tourettes. Only people with tourettes say that.

My Work:
FLAMING LEMONS
Image
FUNRUN - COMING SOON
Image

Got the water to display in the right place by setting the origin to 0 0 0 but now it wont move!

Turrets, not tourettes. Only people with tourettes say that.

My Work:
FLAMING LEMONS
Image
FUNRUN - COMING SOON
Image