Hey everyone,
For a new map I'm making I need to use a func_water_analog. Everything looks fine in the editor, but when I run the map it renders in the wrong place! (It seems to render close to (0 0 0))
It works when it's a world brush, but I need it to move, so...
Help please!
Thankyou!
Hey everyone,
For a new map I'm making I need to use a func_water_analog. Everything looks fine in the editor, but when I run the map it renders in the wrong place! (It seems to render close to (0 0 0))
It works when it's a world brush, but I need it to move, so...
Help please!
Thankyou!