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Func_physbx help

I am wondering if there is a way to make the func physbox enable motion and movement when it is touched by another moving object? Its fine if it also triggers on player touch, but would be preferable if it didnt. Thank You.

Create a trigger_multiple around the other 'moving object' and set the parent of the trigger to the object so it moves with it. Using a filter_activator_name set it up so only the the physbox will set off the trigger. Then set the output for the trigger to enable motion on the physbox. Also set the enable motion flag off under the flags tab for the physbox.

Hope that helps.

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

How do I use a filter_activator_name? Ive never used one before.

I'm just going off prior knowledge here, but I believe your create a filter_activator_name, set the name field to the physbox and set the 'filter' property of the trigger multiple to the name of the filter_activator_name.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Thank You.