func_physbox help
Quote from Ben2 on June 5, 2011, 6:40 pmhey people i have a little problem, I have a func_physbox in my map that is a wall that falls down, the problem is that players can shoot a portal through the wall. is there a way to prvent players from shooting through it? if not is there a way to make the textures on the other side of the wall non-portableable even if by default portals can be placed on those textures.
thanks, i need to fix this so i can submit for contest.
hey people i have a little problem, I have a func_physbox in my map that is a wall that falls down, the problem is that players can shoot a portal through the wall. is there a way to prvent players from shooting through it? if not is there a way to make the textures on the other side of the wall non-portableable even if by default portals can be placed on those textures.
thanks, i need to fix this so i can submit for contest.
Quote from Another Bad Pun on June 5, 2011, 6:44 pmYou could make each wall a seperate func_physbox and create a few invisible trigger_portal_cleanser(s) and parent the cleansers to the pysbox.
I think.
You could make each wall a seperate func_physbox and create a few invisible trigger_portal_cleanser(s) and parent the cleansers to the pysbox.
I think.
Quote from Ben2 on June 5, 2011, 7:19 pmthanks but i figured out an extremely easy simple way, i just put a nodraw brush behind the physbox then killed it like half a second before the wall falls
thanks but i figured out an extremely easy simple way, i just put a nodraw brush behind the physbox then killed it like half a second before the wall falls
