Func_Movelinear Friction?
Quote from User on September 15, 2013, 5:39 amHey another question,
The Func_Rotate has a Friction, very useful but does anyone know how i could a Friction work with a Func_movelinear? Or is there another way to stop a movelinear smoothly?
Hey another question,
The Func_Rotate has a Friction, very useful but does anyone know how i could a Friction work with a Func_movelinear? Or is there another way to stop a movelinear smoothly?
Quote from Skotty on September 15, 2013, 8:32 amYou need a logic_timer and a math_counter.
The math_counter has OutValue movelinear SetSpeed. That logic_timer reduces the speed by subtracting X from that math_counter.
You need a logic_timer and a math_counter.
The math_counter has OutValue movelinear SetSpeed. That logic_timer reduces the speed by subtracting X from that math_counter.
Quote from User on September 15, 2013, 12:54 pmThanks Skotty,
[spoiler]German[/spoiler]
Also soll ich bei "OutValue->movelinear->SetSpeed" das Parameterfeld leer lassen?
Wird die Geschwindigkeit vom movelinear also einfach von dem Math_counter ersetzt?
Thanks Skotty,
Also soll ich bei "OutValue->movelinear->SetSpeed" das Parameterfeld leer lassen?
Wird die Geschwindigkeit vom movelinear also einfach von dem Math_counter ersetzt?
Quote from Skotty on September 16, 2013, 8:18 amJa. Leeres Parameterfeld hei?t bei einigen Entities ihren aktuellen Wert zu ?bertragen. Bestes Beispiel ist ein math_counter.
Ja. Leeres Parameterfeld hei?t bei einigen Entities ihren aktuellen Wert zu ?bertragen. Bestes Beispiel ist ein math_counter.