func_clip_vphysics and npc_personality_core not working well
Quote from Robdon on November 23, 2011, 7:10 pmHi,
I've got a brush tied to a func_clip_vphysics to 'guide' some certain physics objects, filtered with a filter_activator_name, and all that works fine.
But, if you are carrying a npc_personality_core (that has a name that doesnt match the filter) and you are within the func_clip_vphysics then its impossible to put it down. It doesnt clip it at all, it just seems to not allow me to drop it.
Any ideas on what I could be doing wrong, or is this a bug?
Ta,
Rob.
Hi,
I've got a brush tied to a func_clip_vphysics to 'guide' some certain physics objects, filtered with a filter_activator_name, and all that works fine.
But, if you are carrying a npc_personality_core (that has a name that doesnt match the filter) and you are within the func_clip_vphysics then its impossible to put it down. It doesnt clip it at all, it just seems to not allow me to drop it.
Any ideas on what I could be doing wrong, or is this a bug?
Ta,
Rob.
Quote from ChickenMobile on November 24, 2011, 6:13 amA lot of objects make it so you cannot drop an object until there is enough free space to do so. Perhaps you can have some sort of output which forces the person to drop it.
A lot of objects make it so you cannot drop an object until there is enough free space to do so. Perhaps you can have some sort of output which forces the person to drop it.
Quote from Robdon on November 24, 2011, 2:15 pmHi,
Not sure I understand what you mean.
I've knocked up a simple test and attached to show what I'm trying to do, if you have time to look.
The Reflective cube is clipped by the filter and the func_clip_vphysics (in the black tiled area), and the other cube and the core arnt.
If you pick up the core and then move onto the black area and try to drop it, it wont drop. As far as I can see there is nothing in the way and it has enough free space.
If you do the same with the standard cube, it drops fine.
In my real map, I'm actually using the func_clip_vphysics to clip bits of tiles and things that get sucked into a D vent. I only want it to clip those tiles not any other objects.
Its not a total game breaker, but the player might think its strange that they cant drop the core in certain places.
The only other thing I've thought of, is to kill/disable the func_clip_vphysics once the tiles have been sucked into the D vent, to limit the problem.
I just wanted to check first though, if this was a bug, or something that I was doing wrong.
Rob.
Hi,
Not sure I understand what you mean.
I've knocked up a simple test and attached to show what I'm trying to do, if you have time to look.
The Reflective cube is clipped by the filter and the func_clip_vphysics (in the black tiled area), and the other cube and the core arnt.
If you pick up the core and then move onto the black area and try to drop it, it wont drop. As far as I can see there is nothing in the way and it has enough free space.
If you do the same with the standard cube, it drops fine.
In my real map, I'm actually using the func_clip_vphysics to clip bits of tiles and things that get sucked into a D vent. I only want it to clip those tiles not any other objects.
Its not a total game breaker, but the player might think its strange that they cant drop the core in certain places.
The only other thing I've thought of, is to kill/disable the func_clip_vphysics once the tiles have been sucked into the D vent, to limit the problem.
I just wanted to check first though, if this was a bug, or something that I was doing wrong.
Rob.

