func_brush shadow too dark help?
Quote from PatSilverFox on April 8, 2012, 11:52 amI am not aware if this is because of shadows, and this also appears without dynamic light, does anyone know how to fix it? It is a bit hard for me as I'm colorblind, things can get confusing.
Also this func_brush is parented to a panel with an animation.
http://img853.imageshack.us/img853/1803/portal22012040811414760.jpg
I am not aware if this is because of shadows, and this also appears without dynamic light, does anyone know how to fix it? It is a bit hard for me as I'm colorblind, things can get confusing.
Also this func_brush is parented to a panel with an animation.
http://img853.imageshack.us/img853/1803/portal22012040811414760.jpg
Quote from Lpfreaky90 on April 8, 2012, 7:46 pmFrom what I see, you are using two different textures for the panels.
There are dark metal and light metal textures.
The light ones are the black_wall_metal_002 series, except for 002f which is a dark one.
The dark ones are the black_wall_metal_004 series.
I wouldn't recommend the 003 series since they are really strange and they don't have the shapes 002 and 004 have.Hope that helped. If not, feel free to ask again!
From what I see, you are using two different textures for the panels.
There are dark metal and light metal textures.
The light ones are the black_wall_metal_002 series, except for 002f which is a dark one.
The dark ones are the black_wall_metal_004 series.
I wouldn't recommend the 003 series since they are really strange and they don't have the shapes 002 and 004 have.
Hope that helped. If not, feel free to ask again!
Quote from PatSilverFox on April 8, 2012, 9:24 pmThanks for the response! If that is true than I can change the floor around the dark texture to the black_wall_metal004 series, but even then the textures are different D: I also have the same problem on the walls, but slightly different. Thanks for any response everything helps :3
http://img163.imageshack.us/img163/8357/portal22012040821151835.jpg
Thanks for the response! If that is true than I can change the floor around the dark texture to the black_wall_metal004 series, but even then the textures are different D: I also have the same problem on the walls, but slightly different. Thanks for any response everything helps :3
http://img163.imageshack.us/img163/8357/portal22012040821151835.jpg
Quote from Lpfreaky90 on April 9, 2012, 5:15 amThere seem to be a 002 and 004 textures but some of the 004 textures have some strange lighting indeed.
How did you add light to the map?
There seem to be a 002 and 004 textures but some of the 004 textures have some strange lighting indeed.
How did you add light to the map?
Quote from Spam Nugget on April 9, 2012, 9:20 amYoure not using vertex textures are you? Caues those can screw up lighting and stuff.
Youre not using vertex textures are you? Caues those can screw up lighting and stuff.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Lpfreaky90 on April 9, 2012, 9:51 amSpam Nugget wrote:Youre not using vertex textures are you? Caues those can screw up lighting and stuff.Good point.
vertex textures have two states: lit and unlit. If you use these textures in your level it often looks weird. Just change the texture to their non-vertex version and you'll be fine
Good point.
vertex textures have two states: lit and unlit. If you use these textures in your level it often looks weird. Just change the texture to their non-vertex version and you'll be fine ![]()
Quote from PatSilverFox on April 9, 2012, 10:00 amThanks for all the help guys
But I still don't know whats going on with the textures, I used the same one for all of them, does anyone know about a similar texture that works for dynamic movement as well? I understand the one I have now is wonky.
Thanks for all the help guys ![]()
But I still don't know whats going on with the textures, I used the same one for all of them, does anyone know about a similar texture that works for dynamic movement as well? I understand the one I have now is wonky.
Quote from HMW on April 9, 2012, 1:01 pmAnything that does not have "vertex" in it's name should be fine.
Bear in mind that the names shown in the texture browser may be cut off, so the word "vertex" may be there, but not visible. (The full name of the selected texture is always shown at the bottom of the window.)
Anything that does not have "vertex" in it's name should be fine.
Bear in mind that the names shown in the texture browser may be cut off, so the word "vertex" may be there, but not visible. (The full name of the selected texture is always shown at the bottom of the window.)
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from PatSilverFox on April 9, 2012, 1:38 pmHMW wrote:Anything that does not have "vertex" in it's name should be fine.
Bear in mind that the names shown in the texture browser may be cut off, so the word "vertex" may be there, but not visible. (The full name of the selected texture is always shown at the bottom of the window.)I set both the ground and the brush that are next to each other to metal/black_floor_metal_001a which is not a vertex and I get the same thing D:
Bear in mind that the names shown in the texture browser may be cut off, so the word "vertex" may be there, but not visible. (The full name of the selected texture is always shown at the bottom of the window.)
I set both the ground and the brush that are next to each other to metal/black_floor_metal_001a which is not a vertex and I get the same thing D:
Quote from Lpfreaky90 on April 9, 2012, 2:15 pmvmf please?
vmf please?

