Free Looking Camera in Coop
Quote from That Greek Guy on March 7, 2012, 2:40 pmDoes anyone know how to make the camera constricted but able to look around freely like when Chell and Wheatly went through the vactubes but in coop? My first thought was point_viewproxy but in multiplayer it doesn't do anything. I tried to use vehicle entities but none of them lets you controll the camera and they all crash the game at some point.
Does anyone know how to make the camera constricted but able to look around freely like when Chell and Wheatly went through the vactubes but in coop? My first thought was point_viewproxy but in multiplayer it doesn't do anything. I tried to use vehicle entities but none of them lets you controll the camera and they all crash the game at some point.
Quote from ChickenMobile on March 7, 2012, 8:06 pmIn coop there are different entities. Look in the coop disassembler instances and see what kind of camera entity they used. (I think it is called a point_viewcontrol_multiplayer).
From past experience, I think that this camera works differently from the single-player equivalent, so you probably need to test around a bit to get it to how you want it.
In coop there are different entities. Look in the coop disassembler instances and see what kind of camera entity they used. (I think it is called a point_viewcontrol_multiplayer).
From past experience, I think that this camera works differently from the single-player equivalent, so you probably need to test around a bit to get it to how you want it.
Quote from That Greek Guy on March 8, 2012, 7:49 amchickenmobile wrote:In coop there are different entities. Look in the coop disassembler instances and see what kind of camera entity they used. (I think it is called a point_viewcontrol_multiplayer).From past experience, I think that this camera works differently from the single-player equivalent, so you probably need to test around a bit to get it to how you want it.
It would be stupid if i asked this question without checking all the obvious entities.
I have already tried point_viewcontrol_multiplayer and its a completely static camera (it doesnt even let you to set an object for it to track) which valve parents to animations. So they only solution has to be a hacky one. Thats why i am asking here.
From past experience, I think that this camera works differently from the single-player equivalent, so you probably need to test around a bit to get it to how you want it.
It would be stupid if i asked this question without checking all the obvious entities.
I have already tried point_viewcontrol_multiplayer and its a completely static camera (it doesnt even let you to set an object for it to track) which valve parents to animations. So they only solution has to be a hacky one. Thats why i am asking here.
Quote from ChickenMobile on March 8, 2012, 7:38 pmYou can parent the camera to something though (like a tracktrain). As far as I know, those are the only cameras that work with coop.
You can parent the camera to something though (like a tracktrain). As far as I know, those are the only cameras that work with coop.
