Frame Models Causing Leaks
Quote from Vordwann on July 28, 2012, 7:15 pmIn the map I'm currently working on, I am using a few of the props/test_chamber frame models such as:
-frame_128.mdl
-frame_256x128.mdlHowever, the ones up against walls always create a leak through perfectly normal world geometry (Yes, I have tried deleting and remaking said brushes), and even though the models' origins are at their centers, the point file draws a line from their corners. All of the frame models do this. If this has happened to anyone else, or if you have any ideas, please help. Thanks!
In the map I'm currently working on, I am using a few of the props/test_chamber frame models such as:
-frame_128.mdl
-frame_256x128.mdl
However, the ones up against walls always create a leak through perfectly normal world geometry (Yes, I have tried deleting and remaking said brushes), and even though the models' origins are at their centers, the point file draws a line from their corners. All of the frame models do this. If this has happened to anyone else, or if you have any ideas, please help. Thanks!
[spoiler][SP] Alternate[/spoiler]
Quote from Skotty on July 28, 2012, 7:42 pmI had a similar problem and I couldn't figure out where the mistake was, because there wasn't one. I checked origins of all triggers etc, but there wasn't any origin of anything where the pointfile was.
The "stupid" idea what solved the problem, I just made a brush where the pointfile begings. And it was solved.
I had a similar problem and I couldn't figure out where the mistake was, because there wasn't one. I checked origins of all triggers etc, but there wasn't any origin of anything where the pointfile was.
The "stupid" idea what solved the problem, I just made a brush where the pointfile begings. And it was solved.
Quote from Vordwann on July 28, 2012, 8:37 pmWhere was the brush positioned in relation to the point file start?
Where was the brush positioned in relation to the point file start?
[spoiler][SP] Alternate[/spoiler]
Quote from Vordwann on July 28, 2012, 10:15 pmThe brush's origin was on the same place as the point file origin? Can it be deleted later and it will still work?
The brush's origin was on the same place as the point file origin? Can it be deleted later and it will still work?
[spoiler][SP] Alternate[/spoiler]
Quote from Alexander Bell on July 28, 2012, 10:27 pmI'm not very experienced with brushes (or leaks), but.. couldn't you thicken the wall? I mean, I know that when you click "make hollow" you can choose the thickness.
I'm not very experienced with brushes (or leaks), but.. couldn't you thicken the wall? I mean, I know that when you click "make hollow" you can choose the thickness.
Quote from Kaleido on July 28, 2012, 10:28 pmModels don't seal the void. Even if they're solid pieces. You HAVE to use structural (non-detail) brushes to seal your map against leaks.
Models don't seal the void. Even if they're solid pieces. You HAVE to use structural (non-detail) brushes to seal your map against leaks.
Quote from Vordwann on July 29, 2012, 12:20 amKaleido wrote:Models don't seal the void. Even if they're solid pieces. You HAVE to use structural (non-detail) brushes to seal your map against leaks.Dude, I know. The world was sealed. But for some reason corners that models shouldn't have been leaking through needed to be double sealed with an extra brush in the corner to keep them from leaking, something I've never needed to do before.
Dude, I know. The world was sealed. But for some reason corners that models shouldn't have been leaking through needed to be double sealed with an extra brush in the corner to keep them from leaking, something I've never needed to do before.
[spoiler][SP] Alternate[/spoiler]
Quote from Skotty on July 29, 2012, 8:35 amVordwann wrote:The world was sealed. But for some reason corners that models shouldn't have been leaking through needed to be double sealed with an extra brush in the corner to keep them from leaking, something I've never needed to do before.Same here. Never had that problem anytime in the past 7 years.
Same here. Never had that problem anytime in the past 7 years.

Quote from josepezdj on July 29, 2012, 8:44 am@Vordwann: That happened to me a few times with some models. I noticed that even though their origins were inside the sealed map, their limits (I mean that yellow lined box that surrounds each model) were however outside the seal... and that caused leaks. Sometimes you only have to make the walls a bit thicker or move the models a bit more to the interior of your map.
EDIT
If the problem continues... try to make instances with those models in. Instances won't cause leaks.
@Vordwann: That happened to me a few times with some models. I noticed that even though their origins were inside the sealed map, their limits (I mean that yellow lined box that surrounds each model) were however outside the seal... and that caused leaks. Sometimes you only have to make the walls a bit thicker or move the models a bit more to the interior of your map.
EDIT
If the problem continues... try to make instances with those models in. Instances won't cause leaks.