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Forcing a func_brush to show all textures

Hi.

I have this:
Video

Due to the original placement of the portalable panel (acting as a door) the textures on the edges are removed as the video shows.

I can't tie the brush to a func_detail as that can't be parented.

How should I get the texture to display normally?

Thanks in advance..

I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.

Idolon wrote:
I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.

Oh, right.. when the static lighting is calculated..

Hmm.

Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!

I find the best way to light the dark sides of a brush is to go into its properties and set the "minimum light level". You'll probably mess around with it depending on the amount of normal light in your room, I'd start at around 50 and work from there.
I can't help you with the animation name, though.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images
Random wrote:
I find the best way to light the dark sides of a brush is to go into its properties and set the "minimum light level". You'll probably mess around with it depending on the amount of normal light in your room, I'd start at around 50 and work from there.
I can't help you with the animation name, though.

Thanks.. I tried that but it looked weird, that part would be brighter or dimmer. So I just left those edges as they are, since they aren't visible for very long anyway.

angelsl wrote:
Idolon wrote:
I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.

Oh, right.. when the static lighting is calculated..

Hmm.

Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!

My best guess would be that this is 2 animations, and the panel is set to Hold animation... or it could be parented to a func door, and then i guess the first animation would be 90deg_64in_cornerback, and after that animation the door goes down :)

Mostly lurking
beecake wrote:
angelsl wrote:
Idolon wrote:
I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.

Oh, right.. when the static lighting is calculated..

Hmm.

Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!

My best guess would be that this is 2 animations, and the panel is set to Hold animation... or it could be parented to a func door, and then i guess the first animation would be 90deg_64in_cornerback, and after that animation the door goes down :)

I've already asked the map's author, it's in the comments for that video, but thanks!