Forcing a func_brush to show all textures
Quote from angelsl on December 26, 2011, 10:37 amHi.
I have this:
Video
[spoiler]UBEDDOt3ON4[/spoiler]Due to the original placement of the portalable panel (acting as a door) the textures on the edges are removed as the video shows.
I can't tie the brush to a func_detail as that can't be parented.
How should I get the texture to display normally?
Thanks in advance..
Hi.
I have this:
Video
Due to the original placement of the portalable panel (acting as a door) the textures on the edges are removed as the video shows.
I can't tie the brush to a func_detail as that can't be parented.
How should I get the texture to display normally?
Thanks in advance..
Quote from Idolon on December 26, 2011, 10:58 amI don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.
I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.
Quote from angelsl on December 26, 2011, 11:06 amIdolon wrote:I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.Oh, right.. when the static lighting is calculated..
Hmm.
Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!
[spoiler]GNIdLOrhbos[/spoiler]
Oh, right.. when the static lighting is calculated..
Hmm.
Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!
Quote from Random on December 26, 2011, 3:05 pmI find the best way to light the dark sides of a brush is to go into its properties and set the "minimum light level". You'll probably mess around with it depending on the amount of normal light in your room, I'd start at around 50 and work from there.
I can't help you with the animation name, though.
I find the best way to light the dark sides of a brush is to go into its properties and set the "minimum light level". You'll probably mess around with it depending on the amount of normal light in your room, I'd start at around 50 and work from there.
I can't help you with the animation name, though.
Quote from angelsl on December 28, 2011, 5:48 amRandom wrote:I find the best way to light the dark sides of a brush is to go into its properties and set the "minimum light level". You'll probably mess around with it depending on the amount of normal light in your room, I'd start at around 50 and work from there.
I can't help you with the animation name, though.Thanks.. I tried that but it looked weird, that part would be brighter or dimmer. So I just left those edges as they are, since they aren't visible for very long anyway.
I can't help you with the animation name, though.
Thanks.. I tried that but it looked weird, that part would be brighter or dimmer. So I just left those edges as they are, since they aren't visible for very long anyway.
Quote from beecake on December 28, 2011, 6:15 amangelsl wrote:Idolon wrote:I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.Oh, right.. when the static lighting is calculated..
Hmm.
Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!
[spoiler]GNIdLOrhbos[/spoiler]My best guess would be that this is 2 animations, and the panel is set to Hold animation... or it could be parented to a func door, and then i guess the first animation would be 90deg_64in_cornerback, and after that animation the door goes down
Oh, right.. when the static lighting is calculated..
Hmm.
Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!
My best guess would be that this is 2 animations, and the panel is set to Hold animation... or it could be parented to a func door, and then i guess the first animation would be 90deg_64in_cornerback, and after that animation the door goes down ![]()
Quote from angelsl on December 29, 2011, 12:26 pmbeecake wrote:angelsl wrote:Idolon wrote:I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.Oh, right.. when the static lighting is calculated..
Hmm.
Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!
[spoiler]GNIdLOrhbos[/spoiler]My best guess would be that this is 2 animations, and the panel is set to Hold animation... or it could be parented to a func door, and then i guess the first animation would be 90deg_64in_cornerback, and after that animation the door goes down
I've already asked the map's author, it's in the comments for that video, but thanks!
Oh, right.. when the static lighting is calculated..
Hmm.
Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!
My best guess would be that this is 2 animations, and the panel is set to Hold animation... or it could be parented to a func door, and then i guess the first animation would be 90deg_64in_cornerback, and after that animation the door goes down ![]()
I've already asked the map's author, it's in the comments for that video, but thanks!
