Please or Register to create posts and topics.

Flying Vehicle

Hello modders,

For an upcoming mod I need a drivable vehicle that can "fly", but thrusters on a physbox aren't doing anything--the player falls right through it, and it doesn't move.

Is there something big I'm missing?

Falsi sumus crusto!

For Funk Tank and Cube Dozer I used a prop_vehicle_generic entity as a seat.

For the model I used "prisoner_pod.mdl" from Half Life 2, and the script
"choreo_vehicle_ep1_dogintro.txt" in the ..scriptsvehicles folder.

You can change the clamp angles at the bottom of the script, and trigger enterexit via something like
ent_fire vehicle unlock
ent_fire vehicle entervehicle
ent_fire vehicle lock
ent_fire vehicle exitvehicle

Etc.
Bear in mind though (rawwwr) that there's no camera smoothing when the vehicle's parented to your cube or anything, so movement entirely via vscript (10 frames/sec tops) would be insanely jumpy.

Hope that helps :)

Useful to know! I'll try that!

Falsi sumus crusto!