Flickering "Image"
Quote from metroid101 on August 10, 2013, 1:05 pmOkay, I'm curious, is there a way to make an image 'flicker' not like on and off, but like a 2D hologram?
Okay, I'm curious, is there a way to make an image 'flicker' not like on and off, but like a 2D hologram?

Quote from Lpfreaky90 on August 10, 2013, 3:33 pmyeah you could go for a layered image and use something (maybe a logic_timer) to switch between layers; giving that effect; or you could make it into a func_brush and try to change the rendermode to a pre-set pattern.
yeah you could go for a layered image and use something (maybe a logic_timer) to switch between layers; giving that effect; or you could make it into a func_brush and try to change the rendermode to a pre-set pattern.
Quote from HMW on August 11, 2013, 8:24 amYou can also make a stack of brushes with the same texture, so it looks kind of fuzzy and unfocused. (Set the rendermode to additive so they all add up.) The big monitors in Half-Life 2's City 17 use that effect too.
To make it flicker, you could randomly switch some layers on and off with logic_case and logic_timer entities.
You can also make a stack of brushes with the same texture, so it looks kind of fuzzy and unfocused. (Set the rendermode to additive so they all add up.) The big monitors in Half-Life 2's City 17 use that effect too.
To make it flicker, you could randomly switch some layers on and off with logic_case and logic_timer entities.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from metroid101 on August 11, 2013, 12:51 pmHMW wrote:You can also make a stack of brushes with the same texture, so it looks kind of fuzzy and unfocused. (Set the rendermode to additive so they all add up.) The big monitors in Half-Life 2's City 17 use that effect too.To make it flicker, you could randomly switch some layers on and off with logic_case and logic_timer entities.
Hmm my programming knowledge is limited but, wouldn't a case function need "If" equations?
Though I suppose that will work >=3
Now to go commission some creepy pics of Doug Ratman :3Also *suspicious stare at your post number when you made that post* <_<'''
To make it flicker, you could randomly switch some layers on and off with logic_case and logic_timer entities.
Hmm my programming knowledge is limited but, wouldn't a case function need "If" equations?
Though I suppose that will work >=3
Now to go commission some creepy pics of Doug Ratman :3
Also *suspicious stare at your post number when you made that post* <_<'''

Quote from Gemarakup on August 11, 2013, 2:32 pmHe's a global moderator. You have no need to be worried about being fed information. Choose one of these ways as there probably is no other easier way. It's how you make custom content.
He's a global moderator. You have no need to be worried about being fed information. Choose one of these ways as there probably is no other easier way. It's how you make custom content.
Quote from FelixGriffin on August 11, 2013, 5:40 pmyishbarr wrote:He's a global moderator. You have no need to be worried about being fed information. Choose one of these ways as there probably is no other easier way. It's how you make custom content.He's referring to Skotty's post count right now being 666, which is said to be the Number of the Beast in the Book of Revelation.
Nah, this version is much better than revelantions!
He's referring to Skotty's post count right now being 666, which is said to be the Number of the Beast in the Book of Revelation.
Nah, this version is much better than revelantions!