Fizzling a ragdoll?
Quote from MissStabby on June 30, 2011, 8:08 pmOn a new part of the map i am trying to push a mannequin (bot_male.mdl) through a fizzler to have it fizzled.
Only the ragdoll wont fizzle...
How can i force "any" object to fizzle in the fizzler (turning black, and adding those dark particles)
On a new part of the map i am trying to push a mannequin (bot_male.mdl) through a fizzler to have it fizzled.
Only the ragdoll wont fizzle...
How can i force "any" object to fizzle in the fizzler (turning black, and adding those dark particles)
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Quote from WinstonSmith on June 30, 2011, 8:22 pmYou might want to try a prop_physics_override (if it isn't already a physics prop).
You might want to try a prop_physics_override (if it isn't already a physics prop).
Quote from Another Bad Pun on June 30, 2011, 8:23 pmIs there an output or input for it? ( Or is that just for prop_physics.)
Edit: It seems I have been semi-ninja'd!
Is there an output or input for it? ( Or is that just for prop_physics.)
Edit: It seems I have been semi-ninja'd!
Quote from MissStabby on June 30, 2011, 11:56 pmboth ninja's got it wrong...
It still wont fizzle.
Try it for yourself
the model is bot_male.mdlOnly way i can do it now is by assigning a kill command to a named entity (!activator wont even work!)
both ninja's got it wrong...
It still wont fizzle.
Try it for yourself ![]()
the model is bot_male.mdl
Only way i can do it now is by assigning a kill command to a named entity (!activator wont even work!)
Spotlighted and over 9000 downloads!!! SP_Angrybombs
Here's my youtube & deviantart
Quote from WinstonSmith on July 1, 2011, 12:40 amMissStabby wrote:both ninja's got it wrong...It still wont fizzle.
Try it for yourself
the model is bot_male.mdlOnly way i can do it now is by assigning a kill command to a named entity (!activator wont even work!)
Odd, if it's a prop_physics_override the fizzler should take care of it. Is the "Physics" or "Everything" flag checked on the trigger_portal_cleanser?
It still wont fizzle.
Try it for yourself ![]()
the model is bot_male.mdl
Only way i can do it now is by assigning a kill command to a named entity (!activator wont even work!)
Odd, if it's a prop_physics_override the fizzler should take care of it. Is the "Physics" or "Everything" flag checked on the trigger_portal_cleanser?
Quote from Vordwann on July 1, 2011, 12:41 amJust what I was about to suggest. Only if "everything" is checked then it will fizzle the player too... unless that's what you want?
Just what I was about to suggest. Only if "everything" is checked then it will fizzle the player too... unless that's what you want?
[spoiler][SP] Alternate[/spoiler]
Quote from DaMaGepy on July 1, 2011, 3:23 amif that doll is sent there with an event, just time a fizzling (fizzle it with a command, delayed from the event trigger) or if it cant be fizzled thru trigger, then place 2 fizzler there, one for everything (invisible) and one normal and just activate the everything one just when the doll lands there, then disable again. If its near the floor but the doll fliers thru the air, then the "everything" fizzler can be above ground, just a very short line, enough to touch the object, so the player maybe cant hop into it when its enabled. At least thats what I should do if auto-fizzling or fizzling by command dont work.
if that doll is sent there with an event, just time a fizzling (fizzle it with a command, delayed from the event trigger) or if it cant be fizzled thru trigger, then place 2 fizzler there, one for everything (invisible) and one normal and just activate the everything one just when the doll lands there, then disable again. If its near the floor but the doll fliers thru the air, then the "everything" fizzler can be above ground, just a very short line, enough to touch the object, so the player maybe cant hop into it when its enabled. At least thats what I should do if auto-fizzling or fizzling by command dont work.

