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Fizzling a ragdoll?

On a new part of the map i am trying to push a mannequin (bot_male.mdl) through a fizzler to have it fizzled.

Only the ragdoll wont fizzle...
How can i force "any" object to fizzle in the fizzler (turning black, and adding those dark particles)

Portal 2 Marriage Proposal project: Linking Annex
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You might want to try a prop_physics_override (if it isn't already a physics prop).

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Is there an output or input for it? ( Or is that just for prop_physics.)

Edit: It seems I have been semi-ninja'd!

both ninja's got it wrong...

It still wont fizzle.

Try it for yourself :D
the model is bot_male.mdl

Only way i can do it now is by assigning a kill command to a named entity (!activator wont even work!)

Portal 2 Marriage Proposal project: Linking Annex
Spotlighted and over 9000 downloads!!! SP_Angrybombs


Here's my youtube & deviantart
MissStabby wrote:
both ninja's got it wrong...

It still wont fizzle.

Try it for yourself :D
the model is bot_male.mdl

Only way i can do it now is by assigning a kill command to a named entity (!activator wont even work!)

Odd, if it's a prop_physics_override the fizzler should take care of it. Is the "Physics" or "Everything" flag checked on the trigger_portal_cleanser?

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Just what I was about to suggest. Only if "everything" is checked then it will fizzle the player too... unless that's what you want?

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if that doll is sent there with an event, just time a fizzling (fizzle it with a command, delayed from the event trigger) or if it cant be fizzled thru trigger, then place 2 fizzler there, one for everything (invisible) and one normal and just activate the everything one just when the doll lands there, then disable again. If its near the floor but the doll fliers thru the air, then the "everything" fizzler can be above ground, just a very short line, enough to touch the object, so the player maybe cant hop into it when its enabled. At least thats what I should do if auto-fizzling or fizzling by command dont work.

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