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Fizzlers On/Off Question

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Hi All,

I am currently trying to make a room where there are fizzlers that turn on for a few seconds and then turn off for a few secs and so on. I suspect it needs to be done with a logic_branch or logic_timer but I'm not sure how to set it up. I also dont know if I should use the Fizzler Instance or make it up myself with the props and a fizzler brush...

Lets imagine four fizzlers in a row. Fizzler on = 1 Fizzler off = 2

The first state of the four should be: 1 2 1 2 and the second state should be: 2 1 2 1

and they should start this from the start of the map, so logic_auto - onmapspawn I assume.

Any help would be appreciated. :notworthy:

Fish

Remember, Science Rhymes With Compliance.
Do You Know What Doesnt Rhyme With Compliance?
NEUROTOXIN.

so if you want them to oscillate, say, every 2 seconds, then just set up the four fizzers. Make two of the four start enabled and 2 of the four start disabled. Then, make a logic timer. In the flags, click the only one, oscillate. Set it's time to 2 in the keyvalues and then have it toggle the states of all four fizzlers every time the timer relays.

My Maps:
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Excellent - thanks! I'll give this a go when I get home.

Remember, Science Rhymes With Compliance.
Do You Know What Doesnt Rhyme With Compliance?
NEUROTOXIN.

You could use a logic Timer that 'tests' a logic branch with a value of 1 or 0.

If there is a 'toggle' input for the fizzler, then even better.

?????????????????????????????TWP Releases | My Workshop

Yeah I'm hoping there's a toggle.

My Maps:
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It sure does.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

You could also use "onTimerHIgh" and "onTimerLow".
Set onTimerHigh: FizzlerA +C turnOff; FizzlerB + D turnOn
onTImerLow: FizzlerA +C turnON: FizzlerB + D turnOff

And set "StartActive" to yes.

The Aperture Alpha
A map pack coming soon. - click for more information
Image

That is EXACTLY what I meant. I even had a setup like that in my map. lol

My Maps:
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I've tried playing around with the above and it doesn't seem to work for me -I've attached the VMF if someone has the time to check it out and see what I'm doing wrong?

Cheers all.

Remember, Science Rhymes With Compliance.
Do You Know What Doesnt Rhyme With Compliance?
NEUROTOXIN.

if someone, by chance, can't get it to work in 2 days, i'll be able to help you.

My Maps:
[spoiler][SP] Alternate[/spoiler]
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