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Film psychology & spacial awareness

http://www.youtube.com/watch?v=0sUIxXCCFWw

This is amazing and really could apply to portal level design, when it is desirable to disorient, freak, creep out and confuse players...

Quote:
Uploaded by robag88 on Jul 19, 2011

How Stanley Kubrick used Escher-styled spacial awareness & set design anomalies to disorientate viewers of his horror classic The Shining. This is a must for serious Kubrick fans and psychology students. Written, narrated and edited by Rob Ager

Visit my website for more film and psychology related videos
http://www.collativelearning.com/

My full analysis of The Shining can be found here:
http://www.collativelearning.com/the%20shining.html

My other Kubrick analysis articles and videos include:
A Clockwork Orange
http://www.collativelearning.com/ACO%20 ... is%20.html
2001: A Space Odyssey
http://www.collativelearning.com/2001%2 ... 20new.html
Full Metal Jacket
http://www.youtube.com/watch?v=PdfCTAqO9pw

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... a perfect use for world portals... I'd love to see somebody recreate the entire overlook hotel in hl or portal 2, complete with all the spacial anomalies...

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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That is overly confusing. I never noticed those things in the movie.

If someone is looking for a way to freak out the player in a horror-style map this technique may be useful. How you may do it? No idea :S

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After playing Mario Galaxy, cartesian geometry's got nothing on me. And I laugh at the weak ass Portal 2 testers who found the sticky gel too nauseating! The bears which raised me as family would have made short work of them.

the hills are alive... with the sound of music

Reminds me of sp_tod_Sprunrun

chickenmobile wrote:
That is overly confusing. I never noticed those things in the movie.

If someone is looking for a way to freak out the player in a horror-style map this technique may be useful. How you may do it? No idea :S

Most things that are discovered like this aren't actually done on purpose. In virtually every film, you can find issues with the cinematography as well as the set design, and also continuity issues.

However, in some films such as The Shining, it's purposely done through working with the set designer, as well as the production and post-production staff. Most of the this does not get noticed at all by the audience watching the film, leading to a more subconscious effect whilst watching the film.

As mentioned above, this could be achieved with world portals.

I know way too much about films, being a university film studies student. xD

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The geometric patterns in Shining were a dead giveaway for incoming psychological warfare, but honestly that "impossible" window thing is ludicrous: big deal that they haven't shown what's actually in that building - what is this, fiction!? Instead the details about the dinner's table composition in Clockwork Orange were right and indeed intended to create confusion in the viewer.

the hills are alive... with the sound of music
NuclearDuckie wrote:
Reminds me of sp_tod_Sprunrun

great map :-)

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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