few questions
Quote from Thecakeisalie1 on June 6, 2011, 6:28 amhi guys
ive started also mapping ago 2 weeks and got few questions
1. when i wanna "kill" textures or something else with a trigger how i can get the killed object back?
2. what must i do when i want to change textures by touching a trigger?
3. how i make the annoying sound from the elevator lower?
4. how to add videos in the elevator
hi guys
ive started also mapping ago 2 weeks and got few questions
1. when i wanna "kill" textures or something else with a trigger how i can get the killed object back?
2. what must i do when i want to change textures by touching a trigger?
3. how i make the annoying sound from the elevator lower?
4. how to add videos in the elevator
Quote from Omnicoder on June 6, 2011, 6:35 amThecakeisalie1 wrote:hi guys
ive started also mapping ago 2 weeks and got few questions
1. when i wanna "kill" textures or something else with a trigger how i can get the killed object back?
2. what must i do when i want to change textures by touching a trigger?
3. how i make the annoying sound from the elevator lower?1. If you kill a brush you can't 'unkill' it unless you set it as the template of a point_template and spawn one, then after you kill it you can make the template spawn another one.
2. env_texturetoggle or material_modify_control
3. If you mean the sound played as the elevator moves you should just leave it alone. It's the same sound every other map uses for it including Valve and no one else has any issue with it as far as I know.
4. Using a custom version of video_splitter.nut which has your map in the list. There's another way to do it without scripts if necessary but it's more complicated.
ive started also mapping ago 2 weeks and got few questions
1. when i wanna "kill" textures or something else with a trigger how i can get the killed object back?
2. what must i do when i want to change textures by touching a trigger?
3. how i make the annoying sound from the elevator lower?
1. If you kill a brush you can't 'unkill' it unless you set it as the template of a point_template and spawn one, then after you kill it you can make the template spawn another one.
2. env_texturetoggle or material_modify_control
3. If you mean the sound played as the elevator moves you should just leave it alone. It's the same sound every other map uses for it including Valve and no one else has any issue with it as far as I know.
4. Using a custom version of video_splitter.nut which has your map in the list. There's another way to do it without scripts if necessary but it's more complicated.
Quote from Pete on June 6, 2011, 11:21 amIf youre trying to remove a brush and then recreate it, Id suggest using the Disable and Enable inputs on func_frush and derivatives instead.
If youre trying to remove a brush and then recreate it, Id suggest using the Disable and Enable inputs on func_frush and derivatives instead.
