Please or Register to create posts and topics.

Favorite and least favorite puzzle elements to use in maps?

Page 1 of 3Next

I don't normally start polls, but I'm curious which elements people like most and least when designing maps.

I find myself coming back to speed gel a lot, so it's probably my favorite. I have only one released map that uses funnels, and I don't think I like them much. This may be because I used them a lot in my early (crappy) work and got burnt out.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

My favorite element is white gel... but it's soo extremly hard to build a good map with it :O
I dislike an overkill amount of turrets, which have to be knocked out one-by-one. This is repetitive, boring and gives me lags :thumbdown:

EDIT: Geometry overkill maps are also something I don't really like. However, lasers CAN be used in other kinds of puzzles, which can be fun :D

I like the Repulsion gel, I don't like the light bridges

Funnels are by far my favorite, with lightbridges a distant second.

Now lasers, those are just terrible. Thinking up a puzzle with lasers that doesnt degenerate into a university-level geometry problem is just ludicrously difficult.

1 thing. do not make any funnels starting from the ground. and if you do use funnels at all then make sure there are absolutely NO portal surfaces on the ground. people can glitch it and beat any level with either 0 {if funnel on ground} or 2 {if portal surfaces on ground} so funnels are difinitely a no-go. I like cubes, spheres, and specialized buttons (cube button/ ball button) so you have to solve one puzzle to get the cube, which opens a puzzle to get a ball. which opens another puzzle which you use that cube in, to open the puzzle to the ball switc that opens the door. that is the concept I am going to use in my first custom (non-sandbox) map

also panels. they are simple to make and make the map look so much more professional

I like a lot Gels in general
And hate the lasers like Pete said it, but I'm not agains 1 or 2 lasers sometimes

_________________________________________________________________________
http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav
Pete wrote:
Now lasers, those are just terrible. Thinking up a puzzle with lasers that doesnt degenerate into a university-level geometry problem is just ludicrously difficult.

This is, for me, a massive issue; at heart, I'm a mathematician, and I find it very difficult soeties to remember that other people might not be. :D Hence, I have an excessive love for laser puzzles.

Image
ImageImageImageImage

My favorite would be the Excursion Funnels, to be all honest i don't even know why I like them so much, my least favorite would have to be the Thermal Discouragement Beams or the Ariel Faith Plates, The Thermal Discouragement Beams are overly used in a lot of maps, they are, however, great for starting with Hammer (A few of my first map ideas involved Lasers a lot) The Ariel faith Plates rank as one of my least favorites because it's really difficult to make a decent single player level with them.

I absolutely hate an overdose of Turrets. (I made a map like that once and it wasn't the greatest)

I love Portal 1 styled chambers, you know chambers that involve little to absolutely no use of the new elements, it brings back the feel that made me begin to love Portal in the first place.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

What about non-toxic water? I know I'm only mentioning this because I made 2 maps with non-toxic water, but what do you guys think about it?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Depends how it is done, if done well i think it could be good. i might have to download these maps and see, cause i think it has a lot of potential.
and my favourite element would have to be hard light bridges.

Image
I think in terms of boolean variables. Generally, it makes things easier.
Page 1 of 3Next