Please or Register to create posts and topics.

Faraway wall light problem (Solved)

Yea so i have a big room. Big because of the theme. And i like the theme of it. Now the back wall is made by 4 wide brushes. but one of them are prelighted when i enter the room.

Image

How do i fix this bug? I've been searcing with no luck...

Mostly lurking

I'd bet many cookies, that you used a vertex texture for this wall, ser.

The Aperture Alpha
A map pack coming soon. - click for more information
Image
BrainstoneX wrote:
I'd bet many cookies, that you used a vertex texture for this wall, ser.

Dammit yes! I did that once and now I did it again... Why did they even make the vertex texture

Mostly lurking

I also used them once and didn't know why they were there. To just quote chickenmobile:

Quote:
VertexLitGeneric are textures that are placed on models so they can inherit light from their origin in the world. When you put this on a world brush they will inherit the players' light origin and look completely unnatural.
The Aperture Alpha
A map pack coming soon. - click for more information
Image