falling through walkways
Quote from s_tones on January 14, 2012, 7:34 pmI've got a bunch of prop_dynamic walkways setup.
Unfortunately, I just fall through them!
Any tips?Thanks
Steve
I've got a bunch of prop_dynamic walkways setup.
Unfortunately, I just fall through them!
Any tips?
Thanks
Steve
Quote from Robdon on January 14, 2012, 7:43 pmHi,
Are you using the models that have 'lod' in the model name?
If so, they arnt solid, you have to use the ones without 'lod' in the name if you want to walk on them.
Rob.
Hi,
Are you using the models that have 'lod' in the model name?
If so, they arnt solid, you have to use the ones without 'lod' in the name if you want to walk on them.
Rob.
Quote from s_tones on January 14, 2012, 8:30 pmNo "lod"'s that I see.
In any case, if I put a brush under a segment, I can then walk off the brush segment across to the next segment and I don't fall through (where I would have before)! How strange.
No "lod"'s that I see.
In any case, if I put a brush under a segment, I can then walk off the brush segment across to the next segment and I don't fall through (where I would have before)! How strange.
Quote from spongylover123 on January 14, 2012, 9:33 pmDid you use one of these models?
https://developer.valvesoftware.com/wik ... _(Portal_2)
And have you set collision type to vphysics
Did you use one of these models?
https://developer.valvesoftware.com/wik ... _(Portal_2)
And have you set collision type to vphysics
Quote from Lpfreaky90 on January 14, 2012, 9:46 pmone easy way to check if people fall through or can walk through your models is to go to render and check collision model, if you see red lines that's where players can't move, if you don't see any lines it has no collision model and people will go right through it.
one easy way to check if people fall through or can walk through your models is to go to render and check collision model, if you see red lines that's where players can't move, if you don't see any lines it has no collision model and people will go right through it.
Quote from Spam Nugget on January 14, 2012, 10:14 pmExactly what ipfreaky said. And rest assured that if theres a non-solid version then there will be one exactly the same but solid, too.
Exactly what ipfreaky said. And rest assured that if theres a non-solid version then there will be one exactly the same but solid, too.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Lpfreaky90 on January 15, 2012, 5:26 amSpam Nugget wrote:Exactly what ipfreaky said. And rest assured that if theres a non-solid version then there will be one exactly the same but solid, too.For walkways that is the case, unfortunately not for all other models
For walkways that is the case, unfortunately not for all other models ![]()
Quote from Spam Nugget on January 15, 2012, 7:36 amunfortunately true...
unfortunately true...

I think in terms of boolean variables. Generally, it makes things easier.


