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falling through walkways

I've got a bunch of prop_dynamic walkways setup.
Unfortunately, I just fall through them!
Any tips?

Thanks
Steve

Hi,

Are you using the models that have 'lod' in the model name?

If so, they arnt solid, you have to use the ones without 'lod' in the name if you want to walk on them.

Rob.

My Portal2 Map: Trapped

My Travel Blog:
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No "lod"'s that I see.
In any case, if I put a brush under a segment, I can then walk off the brush segment across to the next segment and I don't fall through (where I would have before)! How strange.

Did you use one of these models?
https://developer.valvesoftware.com/wik ... _(Portal_2)
And have you set collision type to vphysics

one easy way to check if people fall through or can walk through your models is to go to render and check collision model, if you see red lines that's where players can't move, if you don't see any lines it has no collision model and people will go right through it.

Exactly what ipfreaky said. And rest assured that if theres a non-solid version then there will be one exactly the same but solid, too.

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I think in terms of boolean variables. Generally, it makes things easier.

OK, got it. I figured that out by farting around with the models browser. Thanks ya'll!

Spam Nugget wrote:
Exactly what ipfreaky said. And rest assured that if theres a non-solid version then there will be one exactly the same but solid, too.

For walkways that is the case, unfortunately not for all other models :(

unfortunately true...

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I think in terms of boolean variables. Generally, it makes things easier.