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Face The Facts Finished! (4 possible dialogue endings!)

I just want to thank this forum for helping me complete my map.

http://steamcommunity.com/sharedfiles/f ... =112334610

Yes, 4 possible endings can be achieved... all depends on how you use the ball.

Hints for possible dialogue endings:

Ending 1: Don't touch the ball
Ending 2: Throw the ball away
Ending 3: If you follow what I did in the video on steam ....
Ending 4: As Mike Wazowski once sang ....

Hmm, it seems there's materials missing.... what do I do to fix this?

Use Pakrat or FudgePacker and have it scan for missing assets.

Falsi sumus crusto!
JUGGERNUT wrote:
Hmm, it seems there's materials missing.... what do I do to fix this?

I think what's missing is your cubemaps (reflections). Check that all your glass/metal materials (in your prop_tractors or the vactube at the beginning) have no reflections and they project a weird colour... You must run the command 'buildcubemaps' in the console while playing the map. For this to work you must have a copy of your map into portal2_dlc2/maps folder. The map you'll have to upload to your workshop will be that one into portal2_dl2/maps folder, because that one will be the one with the cubemaps built in.

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Just change your hammer config to automatically copy the bsp to the dlc2 maps folder, then, you'll never have to worry about errors while building cubemaps.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
Just change your hammer config to automatically copy the bsp to the dlc2 maps folder, then, you'll never have to worry about errors while building cubemaps.

So when I go and build it, where exactly do I change it?

Tried doing the "buildcubemaps" but game crashed with "Can't load skybox file sky_black_nofog to build the default cubemap!"
....
.....

C:Program Files (x86)SteamsteamappscommonPortal 2binGameConfig.txt

And change it from portal2 to portal2_dlc2 for BSPDir??

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.....
Ok, so did that so the map would be built and played in the portal2_dlc2maps folder, then in game did the buildcubemaps, and waited until it reloaded the level, then alt tabbed out, and uploaded the map using the p2map_publish.exe. Everything is to my liking now for this map! :potd:

You don't need to do it manually editting the gameconfig.txt. You can go into hammer > Tools > Options > BuilsPrograms tab > Place compiled maps in........ and enter the location portal2_dlc2/maps there...

Also, if you compiled FULL (LDR + HDR), for Portal2 you must buildcubemaps for both entering the following in the console:

buildcubemaps
mat_hdr_level 0 (this changes your game to LDR, since your game runs in HDR by default)
buildcubemaps
mat_hdr_level 2 (this returns to HDR)

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Just out of curiosity, what's HDR level 1?

Falsi sumus crusto!
FelixGriffin wrote:
Just out of curiosity, what's HDR level 1?

It's LDR + Bloom as in the VDC is said :wink:

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[spoiler]ImageImageImageImageImage[/spoiler]