Face The Facts Finished! (4 possible dialogue endings!)
Quote from JUGGERNUT on December 11, 2012, 11:13 pmI just want to thank this forum for helping me complete my map.
http://steamcommunity.com/sharedfiles/f ... =112334610
Yes, 4 possible endings can be achieved... all depends on how you use the ball.
Hints for possible dialogue endings:
Ending 1: Don't touch the ball
Ending 2: Throw the ball away
Ending 3: If you follow what I did in the video on steam ....
Ending 4: As Mike Wazowski once sang ....
I just want to thank this forum for helping me complete my map.
http://steamcommunity.com/sharedfiles/f ... =112334610
Yes, 4 possible endings can be achieved... all depends on how you use the ball.
Hints for possible dialogue endings:
Ending 1: Don't touch the ball
Ending 2: Throw the ball away
Ending 3: If you follow what I did in the video on steam ....
Ending 4: As Mike Wazowski once sang ....
Quote from FelixGriffin on December 16, 2012, 9:38 amUse Pakrat or FudgePacker and have it scan for missing assets.
Use Pakrat or FudgePacker and have it scan for missing assets.

Quote from josepezdj on December 16, 2012, 11:07 amJUGGERNUT wrote:Hmm, it seems there's materials missing.... what do I do to fix this?I think what's missing is your cubemaps (reflections). Check that all your glass/metal materials (in your prop_tractors or the vactube at the beginning) have no reflections and they project a weird colour... You must run the command 'buildcubemaps' in the console while playing the map. For this to work you must have a copy of your map into portal2_dlc2/maps folder. The map you'll have to upload to your workshop will be that one into portal2_dl2/maps folder, because that one will be the one with the cubemaps built in.
I think what's missing is your cubemaps (reflections). Check that all your glass/metal materials (in your prop_tractors or the vactube at the beginning) have no reflections and they project a weird colour... You must run the command 'buildcubemaps' in the console while playing the map. For this to work you must have a copy of your map into portal2_dlc2/maps folder. The map you'll have to upload to your workshop will be that one into portal2_dl2/maps folder, because that one will be the one with the cubemaps built in.
Quote from CamBen on December 16, 2012, 11:18 amJust change your hammer config to automatically copy the bsp to the dlc2 maps folder, then, you'll never have to worry about errors while building cubemaps.
Just change your hammer config to automatically copy the bsp to the dlc2 maps folder, then, you'll never have to worry about errors while building cubemaps.
Aperture Science: We do our science asbestos we can!
Quote from JUGGERNUT on December 21, 2012, 9:11 pmCamBen wrote:Just change your hammer config to automatically copy the bsp to the dlc2 maps folder, then, you'll never have to worry about errors while building cubemaps.So when I go and build it, where exactly do I change it?
Tried doing the "buildcubemaps" but game crashed with "Can't load skybox file sky_black_nofog to build the default cubemap!"
....
.....C:Program Files (x86)SteamsteamappscommonPortal 2binGameConfig.txt
And change it from portal2 to portal2_dlc2 for BSPDir??
.....
.....
Ok, so did that so the map would be built and played in the portal2_dlc2maps folder, then in game did the buildcubemaps, and waited until it reloaded the level, then alt tabbed out, and uploaded the map using the p2map_publish.exe. Everything is to my liking now for this map!
So when I go and build it, where exactly do I change it?
Tried doing the "buildcubemaps" but game crashed with "Can't load skybox file sky_black_nofog to build the default cubemap!"
....
.....
C:Program Files (x86)SteamsteamappscommonPortal 2binGameConfig.txt
And change it from portal2 to portal2_dlc2 for BSPDir??
.....
.....
Ok, so did that so the map would be built and played in the portal2_dlc2maps folder, then in game did the buildcubemaps, and waited until it reloaded the level, then alt tabbed out, and uploaded the map using the p2map_publish.exe. Everything is to my liking now for this map!

Quote from josepezdj on December 22, 2012, 7:02 amYou don't need to do it manually editting the gameconfig.txt. You can go into hammer > Tools > Options > BuilsPrograms tab > Place compiled maps in........ and enter the location portal2_dlc2/maps there...
Also, if you compiled FULL (LDR + HDR), for Portal2 you must buildcubemaps for both entering the following in the console:
buildcubemaps
mat_hdr_level 0 (this changes your game to LDR, since your game runs in HDR by default)
buildcubemaps
mat_hdr_level 2 (this returns to HDR)
You don't need to do it manually editting the gameconfig.txt. You can go into hammer > Tools > Options > BuilsPrograms tab > Place compiled maps in........ and enter the location portal2_dlc2/maps there...
Also, if you compiled FULL (LDR + HDR), for Portal2 you must buildcubemaps for both entering the following in the console:
buildcubemaps
mat_hdr_level 0 (this changes your game to LDR, since your game runs in HDR by default)
buildcubemaps
mat_hdr_level 2 (this returns to HDR)
Quote from FelixGriffin on December 22, 2012, 9:12 amJust out of curiosity, what's HDR level 1?
Just out of curiosity, what's HDR level 1?

Quote from josepezdj on December 22, 2012, 10:34 amFelixGriffin wrote:Just out of curiosity, what's HDR level 1?It's LDR + Bloom as in the VDC is said
It's LDR + Bloom as in the VDC is said