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External files

Heya there,

I have just updated my map and got rid of all the bugs etc. However I am wondering one thing...

As I am using Msleepers custom transitions for the elevators, do I need to put that in the files to be downloaded?

Or will it simply already be compiled into the .bsp file?

I'm slightly confused on the matter.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Both instances and prefabs are put into the map during compiling, and don't need to be sent with the map. Technically, it copies the entire instance into the map before compiling into a bsp. In the bsp there isn't a instance, just the collection of entities that already exist.

Transitions as in instances? Then no.

All the objects in instances are compiled into the .bsp as instances are just a bunch of objects stuffed together that you can place into your map. Think of instances being a more complex type of prefab which is much easier to manage (plus is great for I/O on objects you need to duplicate many times).

If there is any custom textures sounds (or any custom file not made directly through Portal or the SDK) then you should pack it into the bsp.

?????????????????????????????TWP Releases | My Workshop

Thank you all for the help. Much appreciated.

I now need to learn how to pack textures into the .bsp now. It's nice to learn something new.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Watch this: http://developer.valvesoftware.com/wiki ... rtal_2_Map

I would recommend the VPK method.