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Explosion! (or lack thereof)

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I have another strange bug for you that I can't fix for some reason.

Basically, in my mod, explosions work fine when playing original Portal maps. Playing my custom ones however, and the explosion effect doesn't work at all. Still acts like explosions, but there is no explosion sprite or particle.

Any ideas?

Are you using a phys explosion?

No. Regular explosions. Forgot to mention that this includes explosions caused by rockets and things.

There is probably a flag or parameter that dictates this.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Yeah, but... where? o3o

Bear in mind this is a map wide thing, and happens on all my maps. Even when I use fire_rocket_projectile.

Go to map->entity report and filter the entity type to env_explosion. Click on any of your explosions and go to it's properties and open up the flags tab. A normal explosion should have no flags ticked in the options.

?????????????????????????????TWP Releases | My Workshop

You're missing the big thing here, it isn't JUST the env_explosions. Its also explosions caused by rocket turrets and other entities.

Delete Win32 and try again

?????????????????????????????TWP Releases | My Workshop

I wish it were that easy :3

Since the Orangebox, Valve uses particle effects only for exlosions of any kind.
Maybe you didn't copied the particle effects or you forgot the particles_manifest.txt.

For me it looks like the game just can't find the effect. Sound works, right?

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