Excursion funnel to button, player won't press
Quote from Lemures on May 20, 2011, 3:30 pmI have an excursion funnel that transports a cube to a button. The cube is able to depress the button.
However, when a player enters the same funnel and is pushed against the button, it does not depress.
How do I fix this?
I have an excursion funnel that transports a cube to a button. The cube is able to depress the button.
However, when a player enters the same funnel and is pushed against the button, it does not depress.
How do I fix this?
Quote from appunxintator on May 20, 2011, 6:28 pmCheck the flags tab of the button and make sure "Clients" is checked
Check the flags tab of the button and make sure "Clients" is checked
Quote from appunxintator on May 20, 2011, 8:30 pmmaybe post some screenshots or the vmf so we can see the level
maybe post some screenshots or the vmf so we can see the level
Quote from NocturnalGhost on May 20, 2011, 8:42 pmIt should just work as-is. You could, as a last resort, have a trigger_multiple just in front of it, and use it to trigger the button via "PressIn" and "PressOut", but you really shouldn't need to.
It should just work as-is. You could, as a last resort, have a trigger_multiple just in front of it, and use it to trigger the button via "PressIn" and "PressOut", but you really shouldn't need to.
Quote from Lemures on May 20, 2011, 8:55 pm(Just stepping out of the door so I have time for neither.)
It isn't anything fancy. It's just an excursion funnel that ends dead center on a prop_floor_button. Like I said, cubes activate it, but a player does not.
(Just stepping out of the door so I have time for neither.)
It isn't anything fancy. It's just an excursion funnel that ends dead center on a prop_floor_button. Like I said, cubes activate it, but a player does not.
Quote from ChickenMobile on May 20, 2011, 9:18 pmSo did you say that a player can activate the button but the button does not deactivate OR did you say that a player can't activate the button at all?
I've never heard about a button not able to be deactivated but if the player can't activate it at all, try removing the funnel and walking on it to see if it does.
If the Excursion Funnel is there because you 'portalled' it from another wall, try putting info_placement_helper's to set the portal to the middle of the wall right above the button and one in front of the Funnel.
If nothing works then decompile a map which a mapper has already done this technique and see if anything is different to what you have it.
So did you say that a player can activate the button but the button does not deactivate OR did you say that a player can't activate the button at all?
I've never heard about a button not able to be deactivated but if the player can't activate it at all, try removing the funnel and walking on it to see if it does.
If the Excursion Funnel is there because you 'portalled' it from another wall, try putting info_placement_helper's to set the portal to the middle of the wall right above the button and one in front of the Funnel.
If nothing works then decompile a map which a mapper has already done this technique and see if anything is different to what you have it.
