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Error! sky_camera in solid volume

What does it mean?

Your sky_camera is in a solid volume. :lol:

In other words, you have a sky_camera entity inside a brush. You can use Entity Report to find where it is and move it.

Falsi sumus crusto!

Well, I understood it was in a solid volume, because I had it there on purpose- but isn't that how you make 3d skyboxes?

I'm looking at some decompiled maps with 3d skyboxes and they all have sky cameras in solid volumes. :lol:

EDIT: My mistake; I forgot to delete my original sky camera.