error crashes map on loading
Quote from Ido47 on March 28, 2012, 9:12 amso i was adding env_projected texture to my map. when I compiled it, the vbsp.exe (or something similar) crashed.
Now, every time i'm trying to open the map in hammer, i get the following error message:"file (*file name and location*) line 4835: unterminated string or string too long"
and then hammer crashes.
Any suggestions, please? :3
edit: additional info:
the error message appears on 33% of the load screen, "reading chunks".
validating the tools' files didn't work.
so i was adding env_projected texture to my map. when I compiled it, the vbsp.exe (or something similar) crashed.
Now, every time i'm trying to open the map in hammer, i get the following error message:
"file (*file name and location*) line 4835: unterminated string or string too long"
and then hammer crashes.
Any suggestions, please? :3
edit: additional info:
the error message appears on 33% of the load screen, "reading chunks".
validating the tools' files didn't work.
Quote from Lpfreaky90 on March 28, 2012, 9:18 amwhat is your map name and what is your env_projected_texture name?
what is your map name and what is your env_projected_texture name?
Quote from Lpfreaky90 on March 28, 2012, 9:22 amhmz a too long name doens't seem to be the case
could you upload the vmf so I can take a look at it?
hmz a too long name doens't seem to be the case ![]()
could you upload the vmf so I can take a look at it?
Quote from Ido47 on March 28, 2012, 9:27 amlpfreaky90 wrote:hmz a too long name doens't seem to be the case
could you upload the vmf so I can take a look at it?sure.
http://www.2shared.com/file/3iy_Gc2N/sp_BnFex2.htmlI was just starting out today (and it's the first time i'm taking a go at reconstracting, so don't laugh), anyway my point is that as the map itself isn't very important to keep, there's a setup of a videoscreen in it that I don't have a copy of and don't want to lose.
could you upload the vmf so I can take a look at it?
sure.
http://www.2shared.com/file/3iy_Gc2N/sp_BnFex2.html
I was just starting out today (and it's the first time i'm taking a go at reconstracting, so don't laugh), anyway my point is that as the map itself isn't very important to keep, there's a setup of a videoscreen in it that I don't have a copy of and don't want to lose.
Quote from Lpfreaky90 on March 28, 2012, 10:16 amyour env_projected textures are indeed the source of your problem:
specifically this part:
- Code: Select all
editor
{
"color" "220 30 220"
"visgroupshown" "1"
"visgroupautoshown" "1"
"comments" "Pitch -80
Brightness 255 247 217 250
Ambient 255 247 217 400
Sun spread angle 5
Angles 0 280 0 "
"logicalpos" "[0 -10268]"
}I tried to fix it but it didn't work so I just deleted them:
http://dl.dropbox.com/u/37801279/sp_BnFex2_fixed.vmf
That should do it
your env_projected textures are indeed the source of your problem:
specifically this part:
- Code: Select all
editor
{
"color" "220 30 220"
"visgroupshown" "1"
"visgroupautoshown" "1"
"comments" "Pitch -80
Brightness 255 247 217 250
Ambient 255 247 217 400
Sun spread angle 5
Angles 0 280 0 "
"logicalpos" "[0 -10268]"
}
I tried to fix it but it didn't work so I just deleted them:
http://dl.dropbox.com/u/37801279/sp_BnFex2_fixed.vmf
That should do it ![]()
Quote from ChickenMobile on March 28, 2012, 11:48 pmFailed Hammer save much...
Failed Hammer save much...

