Quote from
Fracture on January 2, 2014, 4:10 am
I am making a sequence where the player falls into Earth's atmosphere and I need to simulate said atmosphere to blindside them as they get teleported into the actual map with the same effects being faded in and out again.
Unfortunately it is my understanding that cloud or fog entities cannot fade in and out so easily.
I imagine this isn't the first time environmental fading has been brought up, with little success. So any and all results that can be shared would be appreciated
I am making a sequence where the player falls into Earth's atmosphere and I need to simulate said atmosphere to blindside them as they get teleported into the actual map with the same effects being faded in and out again.
Unfortunately it is my understanding that cloud or fog entities cannot fade in and out so easily.
I imagine this isn't the first time environmental fading has been brought up, with little success. So any and all results that can be shared would be appreciated
Just when I think I understand the system, it changes on me.
Quote from
Fracture on January 2, 2014, 12:57 pm
I was using fade, but it doesn't give off that feel of falling into a cloud.
Though, I was tinkering with fog_volume and I couldn't get it to do diddly squat. Maybe I applied the wrong texture or had the wrong properties or something.
I was using fade, but it doesn't give off that feel of falling into a cloud.
Though, I was tinkering with fog_volume and I couldn't get it to do diddly squat. Maybe I applied the wrong texture or had the wrong properties or something.
Just when I think I understand the system, it changes on me.
Quote from
Fracture on January 2, 2014, 1:58 pm
...you need a cough drop? o_+
EDIT: well I managed to find several mist particles, but I will have to put in dozens or so unless I can find something thicker
...you need a cough drop? o_+
EDIT: well I managed to find several mist particles, but I will have to put in dozens or so unless I can find something thicker
Just when I think I understand the system, it changes on me.
Quote from
Fracture on January 2, 2014, 7:18 pm
Sprowl wrote:
Maybe the
env_ar2explosion-entity can help you. But it's very dirty and not very cloud-like. TopHatWaffle did make an
awesome tutorial about particles that you should watch as well. I think creating your own particles would be the best thing to do. But keep in mind that you cannot pack them within the bsp-file (not good for a workshop release).
cannot pack!? that defeats the purpose
Sprowl wrote:
Maybe the
env_ar2explosion-entity can help you. But it's very dirty and not very cloud-like. TopHatWaffle did make an
awesome tutorial about particles that you should watch as well. I think creating your own particles would be the best thing to do. But keep in mind that you cannot pack them within the bsp-file (not good for a workshop release).
cannot pack!? that defeats the purpose
Just when I think I understand the system, it changes on me.
Quote from
Fracture on January 3, 2014, 2:48 am
very
very
Just when I think I understand the system, it changes on me.