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environmental manipulations (falling to earth from space)

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I am making a sequence where the player falls into Earth's atmosphere and I need to simulate said atmosphere to blindside them as they get teleported into the actual map with the same effects being faded in and out again.
Unfortunately it is my understanding that cloud or fog entities cannot fade in and out so easily.

I imagine this isn't the first time environmental fading has been brought up, with little success. So any and all results that can be shared would be appreciated

Just when I think I understand the system, it changes on me.

I suppose you could use a logic_timer with a math_counter to get a steadily increasing number and feed that into your fog volume. But I would just use an env_fade.

Falsi sumus crusto!

I was using fade, but it doesn't give off that feel of falling into a cloud.

Though, I was tinkering with fog_volume and I couldn't get it to do diddly squat. Maybe I applied the wrong texture or had the wrong properties or something.

Just when I think I understand the system, it changes on me.

*cough* dense particle system *cough*

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

...you need a cough drop? o_+

EDIT: well I managed to find several mist particles, but I will have to put in dozens or so unless I can find something thicker

Just when I think I understand the system, it changes on me.

Maybe the env_ar2explosion-entity can help you. But it's very dirty and not very cloud-like. TopHatWaffle did make an awesome tutorial about particles that you should watch as well. I think creating your own particles would be the best thing to do. But keep in mind that you cannot pack them within the bsp-file (not good for a workshop release).

Fracture wrote:
EDIT: well I managed to find several mist particles, but I will have to put in dozens or so unless I can find something thicker

You could try to make a particle effect... Good luck though.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb
Sprowl wrote:
Maybe the env_ar2explosion-entity can help you. But it's very dirty and not very cloud-like. TopHatWaffle did make an awesome tutorial about particles that you should watch as well. I think creating your own particles would be the best thing to do. But keep in mind that you cannot pack them within the bsp-file (not good for a workshop release).

cannot pack!? that defeats the purpose

Just when I think I understand the system, it changes on me.

You could try with cloudy textures and Env_sprites. (Although it may a tad look crappy)

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

very

Just when I think I understand the system, it changes on me.
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