env_projectedtexture
Quote from pasza on May 25, 2011, 1:03 pmHi,
I recently tried mapping for Portal 2, I have mapped some for Counter Strike before, but certainly I'm no expert at this, I know the basics.1) Well, I'm having a problem with env_projectedtexture, I can't figure out where I can fight other light types (textures) that would work with this effect.
When I choose it from the entities list, I get by default flashlight001, that's location is effects/flashlight001. When I try using any other textures (made for materials), I get either black-purple or no effect at all, where can I get working textures or how can I make them work?
like here, it looks awesome http://developer.valvesoftware.com/wiki ... exture.jpg2) Is there a way to cast self-shadow while in first person? If I remember correctly there was self-shadowing in Left 4 Dead 1. I get the shadow when I enter in console "thirdpersonshoulder 1", so why can't it work in FPP? Plus, it looks weird when you look at yourself through portal and you cast no shadow
Thanks in advance
Hi,
I recently tried mapping for Portal 2, I have mapped some for Counter Strike before, but certainly I'm no expert at this, I know the basics.
1) Well, I'm having a problem with env_projectedtexture, I can't figure out where I can fight other light types (textures) that would work with this effect.
When I choose it from the entities list, I get by default flashlight001, that's location is effects/flashlight001. When I try using any other textures (made for materials), I get either black-purple or no effect at all, where can I get working textures or how can I make them work?
like here, it looks awesome http://developer.valvesoftware.com/wiki ... exture.jpg
2) Is there a way to cast self-shadow while in first person? If I remember correctly there was self-shadowing in Left 4 Dead 1. I get the shadow when I enter in console "thirdpersonshoulder 1", so why can't it work in FPP? Plus, it looks weird when you look at yourself through portal and you cast no shadow ![]()
Thanks in advance
Quote from ChickenMobile on May 29, 2011, 5:06 amenv_projectedtexture should work with any material file. Make sure you don't have any leaks and compile both vvis and vrad.
env_projectedtexture should work with any material file. Make sure you don't have any leaks and compile both vvis and vrad.
